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EmuCR: DuckStation DuckStation Git (2024/05/13) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Host: Re-introduce plural translation support
* CI/AppImage: Don't bundle libssl/libcrypto
* System: Fix triple popup on missing BIOS
* System: Get rid of double popup on renderer create error
* GameDatabase: Warning fix
* GPUDevice: Move SPIR-V compilation to base class
* HeapArray: Add span returners
* FullscreenUI: Use native file selector on Flatpak
* FullscreenUI: Add horizontal padding to menu windows
* FullscreenUI: Correct pixel alignment of some UI elements
* Qt: Save audio output latency value separately to minimal flag
* System: Fix double popup on missing SBI file
* dep/cubeb: Only include connected devices when enumerating wasapi
* dep/cubeb: Sync to 19fcbef
* Qt: Fix incorrect minimum latency display
* GPU: Add Bilinear (Integer) scaling option
* GameDB: PGXP-CPU for Dragon Valor
* D3D12Device: Fix pipeline cache load error after device change
* Error: Strip trailing whitespace from Windows errors
* CI/Flatpak: Push to Flathub

Download:
DuckStation Git (2024/05/13) : 1cloudfile gofile mirrorace mirrored pixeldrain send uloz usersdrive
Source:Here



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