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Hypseus SingeHypseus Singe v2.11.5 is released. Hypseus is a fork of Matt Ownby's Daphne. A program to play laserdisc arcade games on a PC, Mac or Raspberry Pi. This version includes Singe support for Fan Made and American Laser Games.

Hypseus Singe v2.11.5 changelog:
Added -ramdir argument.
Improved -romdir checks.
Add transparency keying API calls.
Add LUA API VDLP audio switching.
Removed startup window teardown.
Portrait game display improvements.
Fix several required argument checks.
Add LUA API VLDP scale & rotate calls.
Removed all the old nes_6502 typedefs.
Fixed old video resolution switching issues.
Fixed Windows 11 launching issues [opengl]
Remove legacy (char)cast assignments [arm].
Removed SDL_Renderer based overlay from lair2
-zlua now requires a ZIP LUA file as an argument.
Added TIME graphic to tq scoreboard [NeoKarnage].
Missing keymap files will auto generate default configs.
Scanlines now have correct orientation on portrait games.
ES path rewrite for "singe/Framework" now checked at index[0]
VLDP and LUA overlays support monochrome, via API and -monochrome
Comments:
ABSTRACT_SINGE LUA ES rewrites to .hypseus (not .daphne) are now default.
Removed obsolete -bootsilent from Singe argument list. (Use -startsilent)
Alternate VLDP audio file switching now possible via LUA API calls.
You can now relocate the ram folder to a writable location, for Zip ROM LUA use.
3:4 portrait games should auto fit vertical displays better when using -vertical_screen
The -zlua change allows file extensions to deviate from .zip for frontend ROM detection.
It is now possible to use a "Framework" sub-folder in standalone games.
"This removes the "reserved" word status from Framework".

Download: Hypseus Singe v2.11.5
Source: Here



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