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ScePSX Beta v0.1.7.0 is released. ScePSX is a new Sony Playstation 1 emulator for windows (Open-Source in C# from unknowall). The core-code is partially based on ProjectPSX.

ScePSX Features:
Real-time save and load
Built-in D2D1, D3D and OpenGL renderers, OpenGL can load shaders, D3D, OpenGL compatible with ReShade
Built-in xBR to magnify 2, 4, 6, 8 times internal resolution
Memory editing and memory search function
Support cheat codes
Support multi-axis controllers
Each game has independent game saves and real-time saves

ScePSX Changelog:
🌌 Refactoring Motivation
Comprehensive overhaul of historical architectural flaws in SPU/CD-ROM/XA-ADPCM modules,
permanently resolving accumulated compatibility issues to establish foundation for high-precision emulation and future expansion.
⚙️ Core Audio & CD-ROM Subsystem
Eliminated audio tearing in PAL/15FPS games
Precise compatibility for games leveraging "PS1 hardware quirks"
Resolved timing-sensitive anomalies (crashes/texture glitches)
Enhanced native audio reproduction
🎨 Graphics Backends
VRAM architecture overhaul (OpenGL/Vulkan)
Rendering output optimization for OpenGL & Vulkan
Software renderer enhancements for pixel-art games
⚠️ Critical Compatibility Notice
🔄 Instant Save Format Upgrade!
Due to core module refactoring, saves from this version (≥0.1.7.0) are incompatible with older releases (≤0.1.6.6)
▪️ Legacy saves will fail to load → Create new saves after updating
🚀 Performance & UX Optimizations
500% faster directory scanning → Near-instant game library loading
Optimized file-loading logic → Smoother navigation
Improved UI responsiveness & intuitive interaction

Download: ScePSX Beta v0.1.7.0
Source: Here



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