EmuCR Feeds
Email Us

EmuCR: ShadPS4ShadPS4 Pre (2025/07/16) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* liverpool_to_vk: Don't use remapped format for clear value (#3254)
* Avoid clearing HTILE when shader contains address calculation (#3252)
* qt: fix gui emulatorLanguage (#3250)
* attribute: Correct bary coord function (#3253)
* Fix ff1_i32_b64 not accepting vcc as its argument (#3251)
* shader_recompiler: Implement guest barycentrics (#3245)
* vk_instance: Remove usage of depth clamp control (#3248)
* Libraries: Implement sceAudio3dTerminate (#3247)
* Core: Fix read-only file unmaps on Windows (#3246)
* Implement sceKernelGetSystemSwVersion (#3243)
* renderer_vulkan: Handle more miscellaneous GPU settings (#3241)

Download:
ShadPS4 Pre (2025/07/16) : gofile koramaup mirrored ranoz send usersdrive
Source: Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!