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EmuCR: DolphinDolphin Git 2509-242 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git Changelog:
* Merge pull request #13870 from cristian64/broadband_adapter_ipc
* Core/HW: Add Broadband Adapter (IPC).
* Core/HW: Add Visual Studio project files for cpp-ipc library.
* Core/HW: Add cpp-ipc subdirectory in main CMake file.
* Core/HW: Add cpp-ipc submodule.
* Merge pull request #13866 from JoshuaVandaele/reset-button-third-attempt
* AdvancedPane: Use ConfigControls where applicable
* PathPane: Use ConfigControls where applicable
* WiiPane: Use ConfigControls where applicable
* GameCubePane: Use ConfigControls where applicable
* FreeLookWidget: Use ConfigControls where applicable
* AdvancedPane: Add a button to restore default settings
* Merge pull request #14039 from mbc07/tex_filter_settings_followup
* GameSettings: fix texture filtering settings for earlier Just Dance games
* Merge pull request #14032 from jordan-woyak/spawn-gpu-thread
* Core/HW: Remove RoundingModeUpdated call from CPUManager::Run. This is now properly handled on initialization.
* VideoCommon/AsyncRequests: Remove now unnecessary `SetEnable` function. Requests are now always enabled. Call `SetPassthrough` on initialization to not be racy.
* Core: Make EmuThread spawn the Video thread and become the CPU thread in dual-core mode instead of the other way around.
* Core: Remove GDBStub::Deinit call from EmuThread. The CpuThread function is already doing this.
* Merge pull request #13916 from Tilka/tex_filter_settings
* GameSettings: clean up texture filtering settings

Download: :Dolphin Git 2509-242 x64

Download: :Dolphin Git 2509-242 Android

Source: Here



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