DuckStation Git (2025/10/06) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Update the Simplified Chinese Translation to latest. (#3582)
* Qt: Fix cover title being clipped
* CI: Fix Windows build symbol upload
* InputManager: Sync effect state on connection
* CMake: Bump required dependency versions
* CI: Remove redundant prefix on AppImage cross job
* Qt: Use QSize throughout GameListWidget
* Qt: Bump currently-visible covers to front on scale change
* Qt: Fix flicker when changing cover size
* AnalogController: Fix sync/readback value for vibration
* InputManager: Refactor and simplify vibration mapping
* CI: Simplify Windows/Linux workflows
* FullscreenUI: Fix localization of 'None' background
* System: Add 'Runahead for Analog Input' option
* Settings: Rearrange fields
* Update the Simple-Chinese Translation to latest. (#3581)
* System: Serialize PGXP state for runahead
* Controller: Skip runahead replay when analog is unchanged
* Controller: Simplify deadzone calculation
* Controller: Merge all binds into one index space
* InputManager: Only update vibration once per frame
* Controller: Remove GetInputOverlayIconColor()
* Controller: Remove unused InAnalogMode()
* CI: Bump MacOS runner to macos-15 + Xcode 26
* Deps: Bump to Qt 6.9.3
* Misc: Add error checking to LocalTime()
* GameDB: Disable auto analog in Alien Resurrection
* Qt: Make LED settings clearer
* Qt: Allow binding both active and inactive LED colours
* Qt: Re-introduce FlowLayout
* Qt: Refactor LED bindings
* Use DualSense Mic Mute LED for Analog Mode (#3574)
Download:
DuckStation Git (2025/10/06) :
1cloudfile
gofile
koramaup
mirrored
ranoz
send
usersdrive
Source:Here
2025-10-06
Tags:
Console,
Dev_Build,
DuckStation,
PS

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