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EmuCR: PCSX2PCSX2 v2.5.220 is released. PCSX2 is a free and open-source PlayStation 2 (PS2) emulator. Its purpose is to emulate the PS2's hardware, using a combination of MIPS CPU Interpreters, Recompilers and a Virtual Machine which manages hardware states and PS2 system memory. This allows you to play PS2 games on your PC, with many additional features and benefits.

PCSX2 Changelog:
* [ci skip] Qt: Update Base Translation.
* AudioSettingsWidget: Disambiguate overloaded volume name
* SPU2: Fix interface for output muting
* Misc: Qt 6.10.0 Build Fixes
* Deps: Update Windows and Linux to Qt 6.10.0
* 3rdparty: Update rcheevos v12.1.0
* GameDB: Black adjust HPO
* [ci skip] Qt: Update Base Translation.
* Misc: Qt 6.10.0 Build Fixes
* Qt: Update dx12 info.
* GS/DX12: Backport multidraw fb copy from dx11 to dx12.
* translations: Syncing Crowdin translations (#13372)
* GS/SW: Rewrite vertex ST values if they might overflow the rasterizer fixed point format.
* GS: Add ST NaN tracking to the vertex trace.
* Qt: Add null check for gamelist icons
* Deps: Patch SDL3 to fix erroneous uninitialise
* GS/HW: Fix manual de swizzle -Wsign-compare warnings.
* GS: Use triangle quad detection in primitive overlap detection.
* ci: Set NPROCS in the linux gs runner dependency script
* cmake/ci: Allow gs runner builds without building all of pcsx2-qt
* GSRunner: Support GNU/Linux
* GS/DX12: Backport dx11 full rt copy optimizations.
* 3rdparty: Update fmt to 12.0.0
* GS/HW: Update manual deswizzle detection.
* GS/TC: Point m_from_target to new target if it's also a source in CombineAlignedInsideTargets.
* GS/SW: Clamp colors, Z, fog to allowed ranges.
* GS/SW: Silence code analyzer warnings.
* GS/SW: Accurate rounding for points.
* GS/SW: Improve accuracy of line drawing and edge antialiasing.

Download: PCSX2 v2.5.220
Source: Here



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