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EmuCR: DuckStation DuckStation Git (2025/11/27) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Qt: Use QtAsyncTaskWithProgress for ISO Browser extraction
* Qt: Use QtAsyncTaskWithProgress for padtest download
* Qt: Use QtAsyncTaskWithProgress for dump verification
* Qt: Add QtAsyncTaskWithProgress class
* ProgressCallback: Avoid unnecessary struct padding
* ProgressCallback: Remove modal methods
* Misc: Eliminate usage of modal progress callback functions
* Qt: Center game properties window too (#3644)
* Achievements: Don't display points badge for 0 points
* Host: Remove blocking ConfirmMessage()
* System: Use ConfirmMessageAsync() for SBI-less boot
* System: Confirm HC disable on undo load state/reset
* System: Avoid load state message on HC disable confirm
* Achievements: Remove ConfirmHardcoreModeDisable
* System: Always use async hardcore cancel on boot
* CDImagePBP: Fix TOC misreporting for some images
* GameDB: Disable read speedup for Gundam Battle Assault 2 (#3643)
* GameDB: Increase cdromMaxReadSpeedupCycles for Alundra 2 (#3642)
* Qt: Replace most blocking message boxes with async
* Qt: Add QtUtils::AsyncMessageBox()
* Qt: Make message box utility parameter order consistent
* FullscreenUI: Fix moving achievement points badge
* FullscreenUI: Add gradient to achievement notification background
* Qt: Use metaobject class name for saving/restoration

Download: DuckStation Git (2025/11/27) x64
Source:Here



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