DuckStation Git (2025/12/23) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GPU: Extract heavier helper functions to own header
* GPUDevice: Extract enums to own file
* Deps: Update rcheevos to v12.2.0
* VulkanDevice: Swap EXT for KHR in structure type
* CubebAudioStream: Add missing layout mapping
* GameDB: Set PGXP-CPU for Vagrant Story
* VulkanDevice: Use KHR variants of surface/swapchain maintenance
* Deps: Update Vulkan-Headers to v1.4.337
* VulkanDevice: Persist instance throughout launches
* WindowInfo: Extract type into global namespace
* Qt: Extract window info functions to own file
* GPUDevice: Extract texture format to global namespace
* VulkanDevice: Rearrange fields for locality
* Qt: Populate graphics adapters asynchronously
* Qt: Populate audio devices asynchronously
* Qt: Fix noreturn warning in Host::ReportFatalError()
* SoundEffectManager: Add caching and async reading
* WAVReader: Add in-memory parsing
* WAVReader: Fix reading into non-data chunks after data
* FullscreenUI: Add navigation sound effects
* Data: Add navigation sound effects
* PlatformMisc: Remove PlaySoundAsync()
* Achievements: Use SoundEffectManager instead of PlaySoundAsync()
* SoundEffectManager: Add system for playing short sound effects
* Core: Set correct log channel
* WAVReader: Make ReadFrames() return optional
* CubebAudioStream: Use a single shared context
* AudioStream: Move all streams to same log channel
* AudioStream: Split into source and backend streams
* FullscreenUI: Fix stack use-after-free
Download:
DuckStation Git (2025/12/23) x64
Source:Here
2025-12-23
Tags:
Console,
Dev_Build,
DuckStation,
PS

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