EmuCR Feeds
Email Us

EmuCR: DuckStation DuckStation Git (2026/05/03) is compiled. DuckStation is an simulator/emulator of the Sony PlayStation(TM) console, focusing on playability, speed, and long-term maintainability. The goal is to be as accurate as possible while maintaining performance suitable for low-end devices. "Hack" options are discouraged, the default configuration should support all playable games with only some of the enhancements having compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post processing shader chains
"Fast boot" for skipping BIOS splash/intro
Save state support
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and "Big Picture" UI
Automatic updates for Windows builds
Automatic content scanning - game titles/hashes are provided by redump.org
Optional automatic switching of memory cards for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Achievements: Add alpha to progress bars
* FullscreenUI: Fix load/save state leaving system paused
* dep/rcheevos: Increase the time the progress tracker is shown
* Achievements: Add progress indicator mode option
* Qt: Move RAIntegration setting to advanced settings
* Qt: Use better title for capture file name format
* Qt: Remove some unnecessary includes
* Hotkeys: Make more formatting-friendly
* clang-format: Add lambda options
* Core: Centralize the async task queue
* TaskQueue: Support single-threaded operation
* Qt: Use delete icon for restoring custom titles
* Achievements: Don't defer badge prefetch on game load
* VideoThread: Move private functions into own file
* System: Move more core functionality out of file
* System: Move Discord presence into its own file
* System: Move socket multiplexer into GDBServer
* System: Move gamescope screensaver hack to QtHost
* Core: Get rid of base settings layer overrides
* VideoThread: Pass clamped dimensions to thread
* FullscreenUI: Fix files showing in directory selector
* dep/cubeb: Bump to a37dadd
* AudioStream: Reintroduce XAudio2 backend
* TimingEvents: Remove ticks_late parameter
* CPU/CodeCache: Don't skip filling backprop for first instruction
* VideoThread: Use thread instead of handle

Download: DuckStation Git (2026/05/03) x64
Source:Here



Random Related Topic Refresh Related Topic

Random Related Topic Loading...

0 Comments

Post a Comment

Can't post a comment? Try This!