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Luna's Project64 v3.7.2 is released. This is a fork of Project64 3.0.1 that was made to have a Linux compatible alternative to 2.4 (Yes, it works on Windows too). It is not focused on accuracy or compatibility, but rather on functionality that improves the general gameplay experience on a select set of games. As such, it removes the nagware screen, and it contains the plugins that are necessary to play these games without issues.

Changes from vanilla:
The emu will prompt you to update when a new version is ready.
There are now extra savestate slots, for a total of 100. You can change them in the hotkeys tab from the settings window, or just access them through the system menu.
Loading savestates is now faster, and doing that a lot while screensharing on Discord will no longer crash the game.
The keyboard shortcuts to increase and decrease the game's speed have been changed to Ctrl + and Ctrl - respectively, since the original shortcuts kept getting in the way and it wasn't good.
The bug that caused the EEPROM to show corrupted data (182 stars in every file, etc) the first time you open certain hacks has been patched.
The Project64 icons are now purple. Just a little silly thing. ^-^
And a couple more!

Luna's Project64 changelog:
Hotfix to fix black screen on some hardware/software setups using GLideN64.
Added enhanced SDCard mounting UI.
Upgrade AziAudio to use modern XAudio2.9 by default, prefer HLE Audio.
Introduce profiles - improve OoT/DK/BK/BT and other retail games support.
Improve DMA accuracy - some libdragon ROMs like mimi is supported.
Can map Load/SaveState keys to controller in LMapper/N-Rage, improve performance.
Improve support on Linux + Wine - better UX.
Use modern CPU instructions - roughly 20% faster performance.

Download: Luna's Project64 v3.7.2
Source:Here



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