NgpCraft Emulator v2.8.2 is released. A Neo Geo Pocket / Neo Geo Pocket Color emulator: a fast native C++ core (TLCS-900H + Z80 + K2GE video) driven by a PyQt6 desktop shell. Its timing is calibrated against real hardware — instruction-fetch wait-states on the cartridge flash, silicon-measured MUL/DIV and LDIR costs — so self-timed games (Cool Boarders Pocket, Densha de Go) run at their true 30 fps instead of the ~2× too fast that most emulators show.
Features:
Library with cover thumbnails (grid / list / compact), live-reflowing — plus search, sort (name, last played, most played, playtime, recently added, size, with a direction toggle), favourites ★ and a never-played filter. Play count, playtime and last-played are tracked per game.
Console boot — with a real BIOS, Boot BIOS powers the console on for real: the Neo Geo Pocket intro plays and the game then boots on its own, exactly like hardware.
Video: integer / fit / stretch scaling, scanline / LCD-grid / CRT filters, colour profiles, real fullscreen. The canvas follows the window; size presets Ctrl+1…5.
Black-and-white cartridges, in colour — an NGP game on an NGPC is colourised, the way a Game Boy game is on a Game Boy Color. Both machines are selectable — see Monochrome cartridges.
Save states — 8 slots per game (toolbar or F2 save / F4 load / F3 slot).
In-game saves — the game's own flash save, stored in the ROM, a separate file, or both.
A console that remembers — the coin cell keeps its BIOS settings and its clock, so the date is still right next time. The RTC alarm works too, and goes off on time.
Speed control — fast-forward (hold Tab) and 0.25×…4× ([ / ] or the toolbar).
Rewind — hold , (or the ⏪ toolbar button) to run the game backward; release to resume. . steps one frame forward. Buffer length configurable (Off / 10 / 20 / 30 s).
Screenshots (F12, folder configurable), FPS overlay, a hideable player toolbar.
Controller support — an Xbox-style (XInput) pad alongside the keyboard, plus turbo / autofire on A and B at 5–20 presses per second.
Fully remappable — console buttons and every in-game hotkey, with a warning when a binding would collide. The console buttons are bound on a picture of the console: each field sits next to the button it drives, so you pick the D-pad's left rather than a row labelled "Left".
Themes — follows your desktop's light/dark setting by default, or pick Light or Dark explicitly. Switches live, no restart.
Debug tools (F1) — a real debugger: symbols, instruction stepping, call stack, raster event timeline, read and write watchpoints, an editable hex view with access highlighting, RAM search, and audio analysis with VGM export. See Debugging.
ROM analysis — right-click a game to boot it, drive it, and report what is wrong with it. See ROM analysis.
Crash reports — a ROM fault writes a detailed crashes/*.txt (reason, PC, opcode, registers, memory & stack dumps).
Translated interface — English and French, switchable live, no restart. One JSON file per language in lang/, so adding one is adding a file and needs no code: see TRANSLATING.md. Contributions welcome.
NgpCraft Changelog:
Online play is back up to speed
Online games no longer slow to a crawl once the two consoles start talking: the link was adding about 62 ms to every exchange on top of your ping, and no longer does.
Sound no longer disappears after loading a state
Save states did not carry the sound CPU, the audio chip's registers or the timers, so loading one left the music dead until the game changed track. They are saved now. Older states still load.
Also
Fixed a blank line that could appear above a game's HUD.
ROM analysis now reports two faults a real console minds and the code cannot see: a starved watchdog and a cartridge stack running into BIOS memory.
Japanese interface added; (Any corrections or validation would be welcome.)
Portuguese updated by spotanjo3, a big thank you to him.
Download: NgpCraft Emulator v2.8.2
Source:Here
2026-07-28
Tags:
Console,
NeoGeo,
NgpCraft,
Official_Build

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