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Cube64 / Wii64 v1.4.6 are released. Wii64 & Cube64 are Mupen64 for the Gamecube/Wii. Port of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator currently uses dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii's ISA) and full hardware accelerated graphics to achieve (near) full-speed emulation in most instances.

Cube64 / Wii64 Changelog:
The recent releases have fixed some things but broken others. This was expected when bringing large tranches of code back from upstream into a dated codebase. Hopefully things are looking a bit better now, but timing related issues still exist and will need more time (ironic) to resolve. For example, upstream needs count_per_op = 3 on some titles, but they work with 2 for us, meaning we're not quite yet at the same level as upstream (and might never be).
Changes since 1.4.5:
Update boxart.bin with some new entries
Core:
Remove count_per_op=3 from BattleTanx, add it for the Donald games #132 #134
Bring timing/interrupt related changes back from upstream (Fixes Tarzan, Hydro Thunder) #9
Fix Stunt Racer garbage audio when it's not the first ROM loaded
Fix backwards multi instruction writes (fixes Paperboy, Rogue Squadron, others)
Rice:
Fix .ini corruption #133
glN64:
Fix framebuffer (Banjo Tooie, Zelda OoT subscreen + Link, Perfect Dark night vision (not camspy), Vigilante 8 etc) #125
Fix broken stretched textures in games like Bomberman and Mystical Ninja and others
Rogue Squadron ucode support
Dark Rift (Turbo3D support)
Mortal Kombat 4 HUD hack (applied generically but if it has broken other games in a similar situation let me know)

Download: Cube64 v1.4.6
Download: Wii64 v1.4.6
Source:Here



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