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EmuCR: PCSX-ReduxPCSX-Redux Git (2026/09/24) is compiled. This is yet another fork of the Playstation Emulator, PCSX. While the work here is very much in progress, the goal is roughly the following: Bring the codebase to more up to date code standards. Get rid of the plugin system and create a single monolithic codebase that handles all aspects of the playstation emulation. Write everything on top of SDL/OpenGL3+/ImGui for portability and readability. Improve the debugging experience. Improve the rendering experience.

PCSX-Redux Changelog::
* Merge pull request #2128 from rixnobis/thorvg
* Replace the nanovg Visual Studio project with a thorvg one.
* Switch thorvg to the pcsx-redux fork, which doesn't replace the global operator new and delete.
* Clear per-frame thorvg paints on every frame, and hold a reference on viewport scenes given to Lua.
* Removing nanovg and nanosvg, and adding thorvg to the xmake and nix builds.
* Replacing nanovg with thorvg.
* Adding thorvg to the Makefile build.
* Merge pull request #2134 from rixnobis/guest-fps
* Show the guest framerate beside the UI one
* Merge pull request #2132 from rixnobis/cmdline-file-check
* Move the command line path check into a helper
* Fail early on missing command line files
* Merge pull request #2130 from rixnobis/gdb-watch-width
* Rejecting empty and wrapping GDB watchpoint ranges
* Honoring the requested width for GDB write/read/access watchpoints
* Merge pull request #2131 from rixnobis/nobios-testquit
* Exit in test mode when no BIOS is loaded.
* Merge pull request #2127 from rixnobis/imgui-safe-args
* Fix the imgui.safe wrappers' argument passing and End calls.

Download: PCSX-Redux Git (2026/09/24)
Source:Here



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