ShadPS4 Pre (2026/09/25) is released. An early PS4 emulator for Windows and Linux written in C++.
ShadPS4 Changelog:
* shader_recompiler: Fix geometry invocation count comparison (#5078)
* Kernel.Pthread: Remove RunThread stack logging (#5097)
* buffer_cache: Rework memory tracker and implement batched uploads (#5100)
* Added python3 (#5102)
* Fix locking behaviour for signals delivered to GPUComm thread (#5096)
* shader_recompiler: Write VCC on V_SUBB_U32 / V_SUBBREV_U32 (#5032)
* shader_recompiler: Set SCC overflow on S_ADDK_I32 (#5033)
* shader_recompiler: Test S_BITCMP_B64 against the full 64-bit src (#5034)
* host_shaders: embed shaders as spv (#5062)
* Uffd fix iii (#5069)
* video_core: invalidate cached images after raw buffer writes (#5092)
* shader_recompiler: Add pull-model barycentric support (#5084)
* shader_recompiler: implement fragment sample coverage input (#5090)
* shader_recompiler: Address recent regressions (#5093)
Download:
ShadPS4 Pre (2026/09/25)
Source: Here
2026-09-25

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