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EmuCR: PPSSPPPPSSPP Git (2026/10/12) is compiled. PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.

PPSSPP Git Changelog:
* Merge pull request #22520 from hrydgard/coded-arms-lockon
* GL: Report readback failure, and convert from the format actually read
* Vulkan: Reject a delayed readback of the backbuffer
* Readback: Don't write a stale buffer on failure, and clamp the height
* GL: Fix the pre-4.5 sub-rectangle texture readback
* Vulkan: Key delayed readbacks by position and aspect too
* Coded Arms: Contagion: Read back the stencil the crosshair checks
* D3D11: Fix readback of a rectangle that doesn't start at the origin
* Merge pull request #22519 from hrydgard/framedump-display-copy
* GE dump recording: Record one more frame when the display shows the previous one
* GE dump recording: Read back framebuffers drawn before the recording
* Merge pull request #22517 from eraycep/fix-vulkan-profiler-resize
* Vulkan: Preserve active frame profiling queries when stopping threads
* Merge pull request #22516 from hrydgard/savestate-stress
* Docs: Mention --frame-stats for checking a game after a state load
* Savestate: Put back hooked instructions some old states saved as hook ops
* OSK: Skip the old wstring in savestates as bytes
* Sas: End a voice with a bad VAG position on state load instead of failing
* Update pspautotests
* Headless: add --frame-stats, flips per emulated second after a state load
* Merge pull request #22515 from hrydgard/ssx-video
* Debugger: Add hle.func.hash, to get a function's hash for ReplaceTables
* docs: How to find and hash a game function for ReplaceTables
* SSX On Tour: Recognize the game's memcpy, so its videos show
* Merge pull request #22510 from hrydgard/misc-improvements
* Update compat.ini for Echoshift, more IDs for Echochrome
* Enable accurate vmmul for two games that have had math precision problems before
* Remove obsolete JitInvalidationHack
* Windows: Implement System_ShareFile as a Save As dialog
* Merge pull request #22513 from Felipefpl/master
* Updated brazilian portuguese translation
* Merge pull request #22509 from hrydgard/buzz-video
* Upload video frames written partway into a framebuffer
* Merge pull request #22507 from hrydgard/loadmodule-deferred
* Merge remote-tracking branch 'origin/master' into loadmodule-deferred
* Merge pull request #22508 from hrydgard/savedata-no-memstick
* Savedata, sceIo: Behave like hardware with the memory stick removed
* CmdLine: Fix inverse booleans, add --no-memstick
* Merge pull request #22505 from hrydgard/fix-savestate-zip-install
* Fix installing save state zips
* Merge pull request #22506 from hrydgard/doubleclick
* Windows: Reset the fullscreen double-click on focus loss, title bar clicks and UI changes
* Merge pull request #22504 from hrydgard/sdl-wayland-text-input-fallback
* ImDebugger: Let the toggle key through while imgui has the keyboard
* ImDebugger: Enable text input while an imgui text field is active
* SDL: Generate text from key events when SDL_StartTextInput fails
* sceKernelLoadModule: Put the module in memory when the wait ends
* Merge pull request #22503 from hrydgard/misc-ui
* macOS: Always enable Take Screenshot in the Debug menu, add Debugger iitem
* When taking a screenshot, clear all notifications except achievements.
* iOS: Apply size changes between frames, fixing a glitch when rotating
* Merge pull request #22502 from hrydgard/ios-remove-opengl
* iOS: Take the sideload app from the archive in b-ios.sh
* iOS: Merge the Metal view controller into the base one
* iOS: Remove availability checks for versions below the 15.0 minimum
* iOS: Build the sideload and App Store bundles the same way
* iOS: Link MoltenVK statically in sideload builds too, raise target to 15.0
* iOS: Remove OpenGL support from the app
* Merge pull request #22501 from hrydgard/golf2-portrait-readback
* Everybody's Golf: Read back the screen under the loading spinner
* Upload only the copied part of a row in a memcpy to a framebuffer
* Everybody's Golf: Hook the player portrait copy too
* Everybody's Tennis: Hook the player portrait copy too
* Debugger: Send whole pixels in gpu.buffer.* base64 responses
* Remove the "game uses sequential copies" readback heuristic
* Debugger: Add game.state.load
* Everybody's Golf 2: Read back color and depth for the player portraits
* Merge pull request #22494 from hrydgard/jit-shadow-block-map
* Rename the replacement pseudo-op, drop the leftover emuhack defines
* Debugger: Show replacement hooks in the disassembly again
* Keep JIT block entries and replacement hooks out of PSP memory
* Invalidate code that HLE and the debugger write over
* IR native: Invalidate linked blocks again
* Tools: Find ARM64 builds in update-dispatcher.py, fix headless_bench.py options
* Merge pull request #22500 from hrydgard/screenshot-fix
* Screenshot code cleanup, fix issue where the notification would be in a second fast screenshot
* Merge pull request #22498 from hrydgard/sce-audio-reschedule-fix
* Headless: Don't call __StartLogAudio on mobile builds
* Throw in a speculative workaround for #17474 . Not gonna hurt.
* sceAudio: Don't reschedule before the mixed block is pushed
* Headless: Add --dump-audio=FILE.wav to record the mixed audio output

Download: PPSSPP Git (2026/10/12) x64
Download: PPSSPP Git (2026/10/12) Android
Source: Here



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