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EmuCR: ShadPS4ShadPS4 Pre (2026/10/11) is released. An early PS4 emulator for Windows and Linux written in C++.

ShadPS4 Changelog:
* added matching delay (#5354)
* signindialog: basic error returns (#5323)
* Read CMask metadata (#5046)
* recompiler: Handle another sharp patching pattern (#5352)
* translate: Unbias vertex and instance ids in every indirect draw (#5348)
* shader_recompiler: Implement IMAGE_GATHER4_C_L (#5344)
* shader_recompiler: Detect fp64 usage from instruction types (#5342)
* Implement sceGnmComputeWaitSemaphore (#5345)
* Implement proper clamping and handling for V_RCP_CLAMP_F32, V_RSQ_CLAMP_F32, V_RSQ_LEGACY_F32, V_LOG_CLAMP_F32 (#5346)

Download: ShadPS4 Pre (2026/10/11)
Source: Here



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