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EmuCR:DolphinDolphin SVN r3383 is released.Dolphin is the first Gamecube emulator able to run commercial games! Even at its early stage some games manage to load and run but not perfectly. Please remember that Dolphin is an experimental GameCube emulator so many games might not run and for the ones that do run you will need a strong PC.

Dolphin SVN changelog:
r3371
OpenGL: Added 2x mode for pixel exact 2D together with high-res 3D
r3372
Wii use source SConsript fix
r3373
Compile fix
r3374
OpenGL: Changed the AVIDump framebuffer source to the same as for screenshots
r3375
just trying some stuff, please don't try to auto build it
r3376
fix wii menu booting: fix if you know a better way :)
r3377
Some clean up
r3378
Fix error #002 for Wad games, also fix the Wii menu black screen, this is still a bit hacky as we don't know where to read the IOS rev, but hey it works :p
r3379
minor cleanup - don't leak so many fragment shaders :p also fix address range for the Generate Symbol Map feature
r3380
Simple post-processing shader implementation. No UI yet. Does not work together with AA yet. To use shader bad_bloom, for example, set PostProcessingShader under [Enhancements] in gfx_opengl.ini.
r3381
OpenGL: Fixed initial framebuffer so it's not too small
r3382
Add vignette to bloom shader, for that NEXT GEN FEELING!!! :D (eh)
r3383
DSPSpy: Added preliminary support for realtime multiple microcode processing

Download:Dolphin SVN r3383 x86
Download:Dolphin SVN r3383 x64
Source:Here



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