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MAMEMAME v0.133u3 is released. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.


what's news in MAME v0.133u3:
MAMETesters Bugs Fixed
----------------------
- 03389: [DIP/Input] amspdwy: Both cars steer with Player 1 controls
- 03120: [Color/Palette] nss_lwep: Wrong colors during gameplay
(Angelo Salese)
- 02701: [Core] z80.c: SCF CCF X and Y flags (hap)
- 02959: [Crash/Freeze] kinstb: Killer Instinct (SNES Bootleg) no
longer starts up, freezes at blank screen. (R. Belmont)
- 03275: [Sound] gradius4: Gradius IV Fukkatsu sound has the wrong
pitch (R. Belmont)
- 03387: [DIP/Input] galmedes: Demo Sound Dip Inverted (Tafoid)



Source Changes
--------------
Added a lot of new clones to multfish and cleaned up the driver.
[Vampirz, Fabio Priuli, Brian Troha]

Further ROM name fixes and driver name changes [Yasuhiro Ogawa]
- renamed digdugb to digdug1 (it's a rev1, not a bootleg)
- renamed digduga1 to digdugat1

SNES Updates: [Angelo Salese]
- Fixed direct color gfxs in mode 7
- Fixed direct color gfxs in mode 3/4
- Fixed a vram out-of-bounds bug
- Fixed a blending bug involving main/sub color maths
- Fixed interlace mode gfxs when not in gfx modes 5/6
- Fixed a GDMA boundary bug
- Made the OAM address reset more accurate.
- Fixed HDMA mid-frame inits.
- Added clip colors to black window function
- Converted color clipping to use struct entries
- Made dynamic H resolutions to be called only at vblank start and and fixed gfx mode switching 1/5 and 5/1
- Made the gfx mode switches more accurate.
- Corrected a bunch of SPC registers behaviour
- improved joypad read/write handling and fixed a serial port quirk.
- Fixed serial port for player 2 as well
- Improved cart mode 20 reserved access behaviour
- added OBJ interlace support

ST-V: Improved timer 1 irq behaviour. Pebble Beach still have issues
with gameplay start though (writes lots of garbage for whatever
reason, really worked for random chances before). [Angelo Salese]

Corrected name from Devil's Island to Devil Island. Filled in year
for Fruit Bonus 2006 SE & Bug Fever. [Brian Troha]

Discrete sound update: [couriersud]
- removed global variable discrete_current_context
- discrete_info is now passed instead of device, we may get device by
using disc_info->device
- Added DISCRETE_IMPORT(*block): imports another discrete block
- Added DISCRETE_REMOVE(node1, node2): removes a range of nodes
- Added DISCRETE_REPLACE: next node replaces existing node, thus
preserving run order
- Added DISCRETE_NOP(node): does nothing, to be replaced.
- Added a prescanning stage to build final block list after execution
of the above.
- The additions provide an easy way to document subtle difference
between boards.
- Please see audio/galaxian.c for an example

Galaxian sound updates: [couriersud]
- Moon Cresta and Galaxian now have their respective schematics
emulated, i.e. Moon Cresta has a slightly different mixing stage.
- Cleaned up driver, added some section titles and comments, removed
old code.
- Removed emu_timer, this was causing a stream of stream_updates only
updating 3 samples
- Replaced with discrete timer module DSS_TIMER now.
- Use DISCRETE_NOTE for pitch generation; it is more accurate
(within the one ms where the pitch changes :-) ) and saves a node
- Use DISCRETE_BITS_DECODE and save 2 nodes.

YM2612/3834 updates [Eke-Eke, Nemesis]
- Split YM2612/3834 to a separate file to avoid disturbing other OPN
chips
- SSG-EG, envelope, LFO, and CSM behavior all improved to better
match tested behavior on real YM2612 chips

DSS_COUNTER updates: [couriersud]
- clock_node no longer needs to be static for DISC_CLK_IS_FREQ
- rewrote inc/dec logic to avoid loop

Added DISCRETE_BIT(S)_DECODE: [couriersud]
- decodes individual bits from input values
- Updated drivers which had macro DISCRETE_BITSET (which was a bit
misleading)
- This should be slightly faster than using DISCRETE_TRANSROM

Discrete sound enhancements: [couriersud]
- Put some life into RCDISC5 enable mode. This now acts as a switch
between R and C. Capacitor voltage will be preserved if disabled.
- Made galaxian use the above. Saved 2 nodes and increased accuracy.
- Added DISC_LFSR_FLAG_OUTPUT_SR_SN1 flag to shift register noise
generator. This will output the value of the shift register to
sub-node 1. This is needed for future bzone discrete sound
emulation. BTW: RCDISC5 will be used as well.
- Left a note on RCDISC3 on what is needed to be implemented for
bzone.
- Optimized the LFSR a bit. LFSRs running at high frequency
(> sample_freq) should benefit.

Verified and fixed deniam.c M68K, Z80, YM3812 and OKIM6295 clocks
and OKI pin 7 for logic pro and logic pro 2. Fixed visible area on
logic pro and logic pro 2 to match real PCBs. Add comment about what
ym3812 clone is used. Add note about missing graphical effect in
logic pro (screen dim on coin insert) and marked as
IMPERFECT_GRAPHICS. Add note about 4 pixels at left edge of screen.
[Charles MacDonald, Lord Nightmare]

Attempt to define an I64FMT string that can be used for printf'ing
64-bit integers. This is defined to be "I64" on MSVC and recent mingw
compilers, and "ll" for all others. Updated all instances of 64-bit
prints to use the new macro. [Aaron Giles]

Added spacwalk extended time setting and DIP locations. [gregf, hap]

Merged 5110intf into tms5110, and 5220intf into tms5220. [Aaron Giles]

Z80 changes: [hap]
- Fixed X/Y flags in CCF/SCF/BIT, ZEXALL is happy now
- Simplified DAA, renamed MEMPTR (3.8) to WZ (same temp register as
the officially named WZ in the 8080), added TODO

8085 changes: [hap]
- fixed cycle deduction on unconditional CALL / RET, it took about
half too many cycles
- added cycle tables and cleaned up source layout. This was done
very carefully, it should be errorfree.
- removed HLT cycle eating (earlier, HLT after EI could theoretically
fail)
- fixed parity flag on add/sub/cmp. Bug was caused by z80 overflow
detection accidentally left in
- renamed temp register XX to official name WZ
- renamed flags from Z80 style S Z Y H X V N C to S Z X5 H X3 P V C
and fixed X5 / V flags where accidentally broken due to flag names
confusion

Fixed MSVC 64-bit compile errors. [Aaron Giles]

Added rgb[a]int_sh[l|r] operations to the rgbutils. rgbvmx needs to be
updated. (Nobody is using them yet.) [Aaron Giles]

Added color PROM for Triple Draw Poker. [David Haywood]

Changed profiler to separate start/stop cases. [Christophe Jaillet]

taito_z DIPSW fixes [kanikani]

Added decryption key for Extreme Hunting 2. [Andreas Naive]

Naomi update:
[R. Belmont, Deunan Knute, Alex, Mr. Mudkips, Frank Bukor]
- Use new dump for ic31/32, ROM board test passes now
- Add protection hookup for Marvel vs. Capcom 2, game is playable
w/sound

Added support TMS1000 family models TMS1000/1070/1100/1200/1270/1300.
Added support for configuration of output PLA to the tms0980/tms1000
interface. [Wilbert Pol]

Implemented transparent mode access for some 6845 model sy6845.
[Roberto Lavarone]

Verified clocks + Vsyncs on Downtown, Caliber 50 and Xmen (2-4
players). [Corrado Tomaselli]

Changed to mono both Downtown and Caliber 50: these pcbs don't have a
stereo connector. [Corrado Tomaselli]

Verified and added correct xtals values for cps1 boards. Added correct
xtal and divisor for OKI6295 taken from Forgotten Worlds schematics.
[Corrado Tomaselli]

Decrypted several tables from the B-Rap Boys ROM. [David Haywood]



New games added or promoted from NOT_WORKING status
---------------------------------------------------
WOW New Fantasia [Irongiant, David Haywood]
Island 2 (060529) [Vampirz]
Pirate (060210) [Vampirz]
Keks (several sets) [Vampirz]


New clones added
----------------
Fruit Cocktail (060111) [Vampirz]
Saulabi Spirits / Jin Saulabi Tu Hon (Korean release of Samurai
Shodown II) [Guru / David Haywood]



New games marked as GAME_NOT_WORKING
------------------------------------
Colorama (english) [Roberto Fresca, Angelo Salese]
Roulette V75 (spanish) [Roberto Fresca, Angelo Salese]
Rabbit Poker (Arizona Poker v1.1?)
[Roberto Fresca, Andreas Naive, Tomasz Slanina]
Coinmaster Keno (Y2K, spanish, 2000-12-14) [Roberto Fresca]
Coinmaster Keno (Y2K, spanish, 2000-12-02) [Roberto Fresca]
Extreme Hunting 2 [Guru]
Dirt Dash (Rev. DT2) [Guru]

Download:MAME v0.133u3 diff
Source:Here

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