EmuCR Feeds
Email Us

EmuCR:PS2 emulatorPCSX2 SVN r2382 is released.PCSX2 is a PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 SVN Changelog:
Moved PADupdate() from MTGS thread to the GUI thread, and moved PADkeyEvent from EEcore thread to GUI thread.
Rationale: I realized finally the point and purpose of PADupdate was to give the PAD plugin a callback that's on the same thread as the GS window, and which is (mostly) updated in regular sync to the refresh rate (50/60hz). So that's what it does now, finally.
PadSSSPSX: Added to PCSX2 Suite, and updated to work with PCSX2 v0.9.7.
Changes: Implemented PADupdate and PADsetSettingsDir, added thread sync mutexes.
Note! This is based on v1.6 of SSSPSX, since we don't currently have v1.7 in the repository. I did just realize that 1.7 comes with sources online, so I'll upgrade the repository to 1.7 shortly.
SSSPSX: Updated to v1.7, fixed savestate/freeze callback bug that caused the public version to crash in 0.9.6 betas.
* Call PADupdate from MTGS thread when using legacy GSopen -- Should fix Linux Pad instabilities.
* Fixed a savestate loading bug, when loading states made with different sets/versions of plugins.
* Moved some old PS2E types to PS2Edefs, since the new v2 plugin API won't use them (freezeData, keyEvent).
Add PADnull to the MSVC solution, and set eol-style:native props on PADnull and OnePad.
newVif: fixed some minor stuff...

Download: PCSX2 SVN r2382
Download: Official Beta Plugins Pack [6 Sep 2009]

Random Related Topic Refresh Related Topic

Random Related Topic Loading...


Post a Comment

Can't post a comment? Try This!