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EmuCR:DolphinDolphin SVN r5196 is released.Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator.It has a partial Wii support and plays most Gamecube games.

Dolphin SVN changelog:
this is a ugly unstable commit but i'm going to be out for work some days so ...
implemented donko's xfb in D3D:
the bad things:
*is solower in some cases, slower as opengl
*it do not work in dual core mode, it seems direct3d has serious synchronization
problems, to the other devs please if you can take a look and help me :)
*real xfb still not working i have to give it more time to make it work.
the good:
*games that uses multiples xfbs will work now using the virtual XFB.
*implemented a more hardware like approach to scaling, now to calculate the
pixel scaling i use the xfb size not the efb so the screen pixels relation is
more correct now.
*simplified a little donko's virtual xfb to make it less memory consuming as xfb
textures are the exact size of the scaled xfb and not full target width.
* when it works even real xfb will let us use super sampling.
I repeat this commit is totally unstable and in dual core mode it will for sure
hang the emulator or at best give totally incorrect results.
Other devs please help as thread sync is not one of my strong points :)
i'll keep waiting for the comments an the -1 :)
Fix an issue with scons not using cached command line arguments

Download:Dolphin SVN r5196 x86
Download:Dolphin SVN r5196 x64

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  1. Only the "x64" Version is corrupted and exactly i need the "x64" Version... Please Re-Up... Thanks :)

  2. Sorry man but it's not fixed, the archive is corrupted :( please help... It's the x64 Version

  3. Yeah, the archive is corrupted, I have too the x64 version...

  4. Yeah, the archive is corrupted, I have too the x64 version...


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