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EmuCR: MednafenMednafen v0.9.33.1 WIP is released. Mednafen is a multi-game-system emulator, for various platforms, including emulation of the following systems:Atari Lynx,Famicom,GameBoy (Color),GameBoy Advance,Neo Geo Pocket (Color), NES(both NTSC and PAL),PC Engine/TurboGrafx 16 (CD) and SuperGrafx,PC-FX,WonderSwan (Color).

Mednafen v0.9.33.1 WIP Changelog:

March 8, 2014:
Fixed compiler errors when compiling without the debugger.

Fixed a couple of memory leaks.

PSX: Made better use of exceptions in the loading and initialization code paths(and avoid leaking memory if a part of the
process fails).

PSX: Protect against sound buffer overflow without causing a call to abort() so that using save states(when they're added)
or power toggling/resetting in the debugger while in step mode is safer.

PSX: Output of debug messages to stdout and stderr is now controlled via the "psx.dbg_level" setting, whose default
value of "0" disables almost all debug messages. Set the setting to "3" to obtain roughly the same output as previous
versions of Mednafen.

March 1, 2014:
Modified the simple interpolation pixel shader code to avoid using the GLSL 1.3 function "round()", for better compatibility
with some OpenGL implementations.

Download: Mednafen v0.9.33.1 WIP
Source: Here



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