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MAMEMAME Git (2016/02/24) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* Merge pull request #646 from k2-git/master
customize UI fixed.
* When i change the HIDE_MENU on the customize UI by cursor key, LANGUAGE_MENU also would be changed .fixed it.
* typo
* fix compile (nw)
* Cleanups and version bump
* tispeak: nothing much
* Merge pull request #645 from k2-git/master
Small update part2 for Japanese. "Image" is not graphics.
* Small update part2 for Japanese. "Image" is not graphics.
* Merge pull request #644 from k2-git/master
A small update to fix grammer of Japanese.
* A small update to fix grammer of Japanese.
* new clones added
The Rumble Fish (prototype) [Brizzo, MetalliC, Arzeno Fabrice]
NeoGeo Battle Coliseum (World) [Brizzo, MetalliC, Arzeno Fabrice]
* Merge branch 'master' of https://github.com/mamedev/mame
* Merge branch 'master' of https://github.com/mamedev/mame
* update russian translation
* Space Rocks: Marked the bipolar PROM as bad dump...
* Maybe fix nounevenstretch on windows osd
* sprite banking on ddrewbl (nw)
* Fix -window -r -nokeepaspect behavior on Windows OSD, nw
* new clones
D. D. Crew (bootleg) [Porchy, Caius, The Dumping Union] (NOT WORKING)
like most actual-era System 18 bootlegs this is a mess of modified hardware, eg. no VDP, completely different tilemap systems, sound systems and such.
* fidel68k: correct V7 cpu clock
* meritm: doesn't use AY8930 expanded mode either, too bad
* Merge pull request #641 from AntoPISA/patch-3
Update pacman.cpp
* Update pacman.cpp
Added correct year for cannonbp in according with history.dat.
* Merge pull request #642 from AntoPISA/patch-2
Update meadwttl.cpp
* Update meadwttl.cpp
Added year according with history.dat (nw)
* Xerox NoteTaker: Finished IOCPU memory map documentation. Hooked up the two UARTS. Begin hookup of the screen/CRTC. Fixed an issue with writes to ROM-mapped areas shadowing to RAM. Added 960KHz xtal for the keyboard UART. [Lord Nightmare]
AY-3-1015 UART: Fixed two swapped pin functions. [Lord Nightmare]
* fix makedep when encoutering GAMEL (nw)
* goldstar: ladylinr aysnd address/data was wrong way around - the game doesn't do anything then enabling the ay though
wildpkr: found where aysnd is mapped, but doesn't do much with it either
* Makes xcode compile fine if generated files are already there (nw)
* pokerstuff: small update
* Updates for Chinese translations [YuiFAN]
* Forgot to commit this one (nw)
* Portuguese Brazil translation [Ashura-X]

Download:MAME Git (2016/02/24) x86
Download:MAME Git (2016/02/24) x64
Source: Here

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