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Medusa alpha 2 is released. Medusa is an emulator for running Nintendo DS, Game Boy Advance and Game Boy games. It aims to be faster and more accurate than many existing Nintendo DS and Game Boy Advance emulators, as well as adding features that other emulators lack. It also supports Game Boy and Game Boy Color games.

Medusa Features:
* Near full Game Boy Advance hardware support[1].
* Partial DS hardware support[1].
* Game Boy/Game Boy Color hardware support.
* Fast emulation for Game Boy and Game Boy Advance. Known to run at full speed even on low end hardware, such as netbooks[2].
* Qt and SDL ports for a heavy-weight and a light-weight frontend.
* Local (same computer) link cable support.
* Save type detection, even for flash memory size[3].
* Support for cartridges with motion sensors and rumble (only usable with game controllers)[2].
* Real-time clock support, even without configuration.
* A built-in GBA BIOS implementation, and ability to load external BIOS files. DS currently requires BIOS and firmware dumps[2].
* Turbo/fast-forward support by holding Tab.
* Rewind by holding Backquote.
* Frameskip, configurable up to 10.
* Screenshot support.
* Cheat code support[2].
* 9 savestate slots. Savestates are also viewable as screenshots[2].
* Video and GIF recording.
* Remappable controls for both keyboards and gamepads.
* Loading from ZIP and 7z files.
* IPS, UPS and BPS patch support.
* Game debugging via a command-line interface (not available with Qt port) and GDB remote support, compatible with IDA Pro.
* Configurable emulation rewinding.
* Support for loading and exporting GameShark and Action Replay snapshots.
* Cores available for RetroArch/Libretro and OpenEmu.
* Many, many smaller things.

Medusa Planned features
* Networked multiplayer link cable support.
* Dolphin/JOY bus link cable support.
* M4A audio mixing, for higher quality sound than hardware.
* Re-recording support for tool-assist runs.
* Lua support for scripting.
* A comprehensive debug suite.
* e-Reader support.
* Wireless adapter support.
* Game Boy Printer support.
* OpenGL renderer.
* HLE support for DS BIOS and DS ARM7 processor.
* Synthesizing a customizable DS firmware to avoid needing a dump.

Medusa alpha 2 Changelog:
* DS Audio: Add PSG audio
* DS Slot-1: Improve savedata setup via IPC sniffing
* DS Video: Add display capture blending
* DS: Fix exposed CPU frequencies and audio timing
* DS Audio: Fix audio sampling slightly too quickly
* DS GX: Fix T-repeat textures (fixes #577)
* DS GX: Fix 4-color texture coordinates
* DS GX: Hack around writing to a full FIFO that has a swap pending (fixes #608)
* DS GX: Fix bitmap textures when no palette is mapped (fixes #628)
* DS GX: Don’t reset state between buffer swaps (fixes #642)
* DS GX: Allow viewport to change in the middle of a frame
* DS GX: Properly mask address for slot 2 4x4-texel textures
* DS GX: Retain translucent polygon ID when drawing opaque fragments (fixes #661)
* DS GX: Fix DMAs triggering too frequently (fixes #620, #583)
* DS GX: Fix large textures wrapping
* DS Slot-1: Emulate initial SPI command delay
* DS Timers: Fix ARM9 timers running too fast
* DS Video: Fix VRAM mirroring in the renderer (fixes #561)
* DS Video: Fix extended modes 1.x screen base range (fixes #568)
* DS Video: Capture with alpha bit set
* DS Video: Bitmap sprites use alpha bit for transparent
* DS Video: Fix blend bit on windows for 3D layer (fixes #611)
* DS Video: Enable overflow bit on extended affine modes
* DS Video: Fix extended mode 0 without extended palettes
* DS Video: Fix capture stride
* DS Video: Fix affine transformations in video capture
* Feature: Fix resizing GIF buffer (fixes #695)
* ARM9: Implement SMLAW
* ARM9: Implement STRD/LDRD
* DS: Set boot complete bit in RAM on boot (fixes #576, #580, #586)
* DS: Attempt to detect if a game is homebrew
* DS Memory: Ensure DS9 I/O is 8-byte aligned
* DS Slot-1: Emulate KEY delay
* FFmpeg: Allow framerate to be adjusted
* Qt: Add .nds files to the extension list in Info.plist
* Qt: Add .srl as an extension for DS ROMs

Download: Medusa alpha 2

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