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EmuCR: WiiUCEMU Graphic Packs (2017/10/08) is released. It is a Community Graphic Packs for Cemu. Cemu is a Nintendo Wii U emulator that runs commercial games. Highly experimental software to emulate Wii U applications on PC.

CEMU Graphic Packs Changelog::
* Merge pull request #95 from slashiee/BLOOM
Fix Breath of the Wild's bloom
* workaround upscaled blur pixelation (#97)
the old way used in menu blur is kinda hacky (cuz i found the games's original blur is
linear sampled 5x5, not jump lines), and seems to have some negative effect when used on bloom (pixelation)
so back to increasing taps, however as the image size goes up, it becomes quite harder/impossible to get the same blurry result for some reason. 5x5 menu blur ends up in 100 taps in 10k to get the similar blur, and 9x9 used in bloom is even blurrier... so i give up trying to get the same blur by increasing a lot taps, but just scale linearly to fix pixelation first and wait for a better solution.
also the texturesize() returns weird value when mipmap is present, so changed to calculate the image size from the data passed from vertex shader (as we already figured out what blur is used so offset is known).
* Add 2160p shader edit
* Push NAVras' 1440p shaders
* Merge branch 'master' into BLOOM
* Merge branch 'master' into BLOOM
* [BotW] apply SM3DW bloom fix
Renamed shaders, but it does fix the bloom.
* Fix explosion smoke by using the min shaders (#98)
A quick found by Xalphenos and Rajkosto
Partially fix thin paper look explosion smoke on nvdia when using AccurateShaderMul = true, by using the ones from AccurateShaderMul = min
Shaders dumped from Cemu 1.10.0f and BotW 1.3.1
* [BotW] regular shadows formats = 0x005
* [BotW] scale shadows automatically in packs
Since shadow resolution is limited by 640x360, might as well put them in the packs and scale them by the pack factor
* [Splatoon] add zoom blur
* General cleanup

Download: CEMU Graphic Packs (2017/10/08)
Source: Here

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