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EmuCR: DOSBoxDOSBox-X v0.82.17 (2019/04/05) is released. DOSBox-x is a branch of DOSBox. DOSBox emulates an Intel x86 PC, complete with sound, graphics, mouse, joystick, modem, etc., necessary for running many old MS-DOS games that simply cannot be run on modern PCs and operating systems, such as Microsoft Windows XP, Windows Vista, Linux and FreeBSD.

DOSBox-X Changelog:
Fixed yellowish tint of tv3x scaler on SDL1 builds of
Mac OS X.

Fixed hq2x/hq3x and the various sai render scalers to
render correctly on SDL1 builds of Mac OS X (where the
odd BGRA color order is used). Prior to this fix the
scaler output had a very strong yellow tint (missing
or misrendered blue channel).

Fixed basic scaler template code to render correct RGBA
colors in SDL1 builds for Mac OS X.

New grayscale scaler option, to emulate monochrome VGA
monitors (frank-deng)

Menu handling cleanup from within Pause loop, including
Mac OS X menu problems when invoking pause from the
menu bar.

Shell welcome text fixed to show consistent first line in
both IBM PC and PC-98 mode.

Pause mode fixed to handle mouse input while paused, so that
SDL drawn menus (on Linux or HX DOS) continue to work while
paused.

Added dosbox.conf option (off by default) to add the
NEC PC-98 copyright string at E800:0DD8 for games and
applications that require it.

Debugger can now show guest MS-DOS kernel MCB chain if you
boot an MS-DOS floppy or hard disk image using
BOOT --boothax msdos. For use with MS-DOS 3.3 or higher
including the real mode MS-DOS environment of Windows 95.

WARNING: Use boothax msdos ONLY with real mode MS-DOS, do
not use with the protected mode environment (desktop) of
Windows 95 especially a DOS VM within Windows. Use with
MS-DOS and a DOS extender (DOS4GW, etc) should be OK.

Added "--boothax " option to BOOT command. At this
time is limited to "msdos" to instruct the emulation
to intercept specific INT 21h calls to locate the MS-DOS
kernel's List of List and MCB chain structures for use with
the debugger.

"TV" scaler updated to render dimmer alternate scanlines
in CGA graphics modes (frank-deng)

Direct3D output no longer leaves DOS screen frozen when
Direct3D device is "lost" (such as hitting CTRL+ALT+DEL
to bring up the Windows C+A+D screen).

Page fault handling on by default now for dynamic core,
DOS games and Windows 3.1 seem to handle it OK.

Page fault handling no longer use non-recursive page fault
method with dynamic core, no matter what. It's too unreliable.

PC-98 mode now switches PIT Timer 2 clock gate ON by default
to satisfy delay loops in Sunsoft "Photo Genic" and allow it
to run. Note that PIT Timer 2 drives the baud rate clock of
the RS-232C port.

IDE emulation bug fixed that prevented BIOS to IDE
geometry translation when BIOS head count == 255. This
fix also allows Windows 95 to use it's IDE driver with
4GB or larger hard drives instead of running in MS-DOS compatibility
mode.

Disk image support fixed to allow 4GB or larger hard disk
images to work again.

FPU x86 core no longer calls E_Exit if the FPU stack
overflows or underflows.

Updated build-debug scripts to accept "32" on the command
line as a sign to compile 32-bit (i686) on a 64-bit (x86_64)
system. You will need a multilib-capable GCC and 32-bit
libraries installed on your system for this to work.

SDL2 OpenGL fixed color order issue

OpenGL is now supported in SDL2 builds.

Changed MPU-401 reset duration (DOSBox SVN).

Download: DOSBox-X v0.82.17 (2019/04/05)
Source: Here



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