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Gambatte SpeedRun R6 Build 664 is released. Fork of https://github.com/sinamas/gambatte with changes related to Pokemon speedrunning. Gambatte is an accuracy-focused, cross-platform Game Boy Color emulator. It is based on a few thousand corner-case hardware tests, as well as previous documentation and reverse engineering efforts.

Gambatte SpeedRun Changelog:
Improved RNG accuracy for gen2 games to where all known gen2 manips sync with console. (Yes, the same patch note as the last release, as our understanding of GB emulation has progressed further)
Fixed saves for JP Crystal.
Removed settings for base framerate and increase/decrease/reset framerate inputs. These functions have no use in legitimate runs and very little use in practice since fast forward is still available. If you have niche uses for base framerate changes such as 200% speed runs, you can continue to use the last release.

Note: If you download the Non-PSR version of Gambatte-Speedrun, select a platform other than Game Boy Player, and do a Pokémon speedrun on it, your run will be REJECTED from the leaderboards. PSR runners should use the attachment with PSR in its name, or be careful to have GBP selected for all attempts.

Download: Gambatte SpeedRun R6 Build 664
Source: Here

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