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EmuCR NanoBoyAdvanceNanoBoyAdvance v1.8.1 is released. NanoboyAdvance is a Nintendo Game Boy Advance (TM) emulator written in C++17. The goal is to create a minimal, accurate and reasonably efficient Game Boy Advance emulator in modern C++. The emulator implements the core hardware completely and with high accuracy. Almost all games can be emulated without any known issues, even the 'Classic NES' titles which abuse a variety of edge-cases and undefined behaviour.

nanoboyadvance Features:
* very accurate GBA emulation
* RTC emulation
* high quality audio rendering
* game controller support
* basic GLSL shader support
* lightweight: minimal, configurable SDL2 frontend

nanoboyadvance v1.8.1 changelog:
UI: implement an option to pause the emulator when the window is inactive
UI: improve lack of response to input changes in the sprite viewer when the emulator is paused
UI: replace QOpenGLWidget with QWidget (thanks @GranMinigun)
UI: fix solar sensor level menu that has been broken in 1.8.0 (fixes #370)
GPIO: fix broken deserialization of port directions
APU: MP2K HLE: handle corrupted wave info addresses (fixes #362)
APU: PSG L/R volume must be remapped from 0-7 to 1-8
GameDB: Japanese Boktai releases have a solar sensor (thanks @raphaelr)
Redirect stdout on Windows (thanks @GranMinigun)

Download: NanoBoyAdvance v1.8.1 x64
Source: Here



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