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EmuCR:WinUAEWinUAE v5.3.0 Beta 2 is released. WinUAE is the commodore amiga emulator for Windows. WinUAE is a mostly complete software emulation of the hardware of the Commodore Amiga 500/1000/2000. A Commodore Amiga, for those who don’t know, is a 16/32 bit computer system based on the Motorola 680×0 CPU and a few specially designed custom chips that provide very good graphics and sound capabilities. Its first incarnation, the A1000, appeared in 1985, followed by the highly successful A500 and A2000 models. WinUAE is a port of the originally written for Unixish systems UAE; but over time, it seems the Windows port, WinUAE has become the best version available on any platform. WinUAE is free software: you are welcome to distribute copies of it and/or modify it, under certain conditions. There is no warranty of any kind for UAE. For more details concerning these issues, please read the GNU General Public License, which describes the terms under which WinUAE is distributed.

WinUAE v5.3.0 Beta 2 Changelog:
- Release raw input devices when GUI is open (except during input Test/Remap) or when debugger window is active. Allows Windows shortcut keys like Win+E now work without need to unfocus the window.
- Added Misc panel option to disable default on screen keyboard gamepad button 4 mapping.
- Added Domino RTG board emulation. (ET4000, basic SVGA chip, no HW cursor, no blitter. Has linear frame buffer support. Emulator code from 86box.)
- Added Merlin Z2 and Z3 RTG board emulation. (ET4000/W32, ET4000+ HW cursor and blitter. Emulator code from 86box.). Blitter does is yet hooked up properly. (If you try it, make sure NOBLITTER=YES)
- uae-configuration AKS_ events (on/off/toggle type only) now work again as designed. ("AKS_xxx -1" = toggle, "AKS_xxx 0" always off, "AKS_xxx 1" always on)
- Some uae-configuration (and other similar) debugging logging messages automatically opened the console window. Now only entering debugger will open it.
- 68000 branch instruction bus error fixes (CPUtester + external bus error hardware tests was not properly done for these instructions for some reason, only following instruction non-branch prefetch bus error condition was tested few years ago). Bcc, BSR, DBcc, JMP, JSR, RTE, RTR, RTS confirmed having accurate bus error stack frame now. Hatari reported bug. Does not affect Amiga emulation.
(These all only because I got report that SuperPlus on ECS has first line blanked. So me and Ross did some weird tests again and things started to snowball. Again. Almost no normal program cares, only exception is ECS blanking fix)
- Programmed display mode state log lines (VS=xx, HS=xx etc) had illogical mix of hexadecimal and decimal values.
- Programmed vertical blanking start/end corrections. ECS Denise EXTBLANKEN=1 + BEAMCON0 BLANKEN=1 blanking starts 1 line earlier and ends 1 line earlier than AGA programmed blanking or ECS EXTBLANKEN=0 (Use hardwired horizontal, programmed vertical blanking). Agnus tells Denise blanking via CSYNC line but AGA Lisa handles it fully internally. Some ECS programmed mode screen modes had missing line at the top.
- Writing to BEAMCON0 didn't check if write would cause immediate vertical DIW close (or open) if HARDDIS/VARVBEN/VARBEAMEN changed. (No normal programs care as usual)
- Fixed corruption in some "weird" programmed modes, introduced in 5.0 betas.
- Sprite/bitplane DMA conflict when bitplane ends very early with active sprite slot in same position as last BPL1DAT: in some situations sprite DMA "won" and conflict didn't happen.
- BPLCON0 ERSY bit getting set without genlock now stops the copper after 2 lines. Previously copper worked normally and overwrote BPLCON0 with valid value if ERSY bit getting set was caused by something else, like a DMA conflict.
- Vertical frequency calculation always expected odd/even line length toggle in NTSC modes, even if BEAMCON0 LOLDIS was set.
- If programmed VBSTRT == VBSTOP: vblank interrupts are not generated.

Download: WinUAE v5.3.0 Beta 2 x86
Download: WinUAE v5.3.0 Beta 2 x64
Source: Here



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