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EmuCR:DolphinDolphin SVN r6474 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
Tiny commit. Just re-added 3D Vision to the config dialog. Hope nobody minds, I made sure it gets greyed out and all that. Sorry about my lack of commits, got another ongoing project that's gotten me a bit hooked.
Migrate the opencl setting completely to the gfx config dialog.
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
DX11: Fix a DX11 debug runtime error caused by the vertex shader output signature and the pixel shader input signature not matching if per-pixel lighting is disabled. Someone forgot disabling those pixel shader parameters ;P
DX11: Enable use of dynamic textures wherever possible.
DX9: Remove two unnecessary TODOs. Someone forgot removing those since they've been obsolete for a long time ;P

Anyway, at least working mipmaps and dynamic textures should increase DX11 performance a bit. And "a bit" is more than my usual "marginally" ;)
Even tinier commit. I hope nobody around here has a problem with those.... :P

Just hiding the 3D Vision option for DX11 and OGL instead of greying it out.

Download: Dolphin SVN r6474 x86
Download: Dolphin SVN r6474 x64
Source: Here

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  1. still not working with Donkey kong return, Marvel.Super.Hero.Squad.The.Infinity.Gauntlet, PokePark.Pikachus.Adventure...Please fix it. Thanks

  2. Donkey kong return no work T_T

  3. Donkey Kong РАБОТАЕТ(Working with DX11 JTILL-Experement) Тупые гавнястые американцы, бля

  4. Ебать Amosа в жопень.


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