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EmuCR:DolphinDolphin SVN r6598 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
Revert most stuff from r6517 and revert r6501.
PixelShaderGen changes broke Mario Kart Wii, ClearScreen changes broke Super Mario Sunshine.
Merge some state loading stuff to VideoCommon and fixed a crash on Linux system when trying to save a state.
Credits go to miquelmartos from the forums for the patch ;)
Fix an omission from the last commit.
Core/DSPCore: Fix more memory accesses for linux x64
Core/Common: Add more asserts for too large displacements
* Added jit versions of 5 DSP LoadStore instructions: srs, lrs, lr, sr, si
* Renamed MainOpFallback to Default for consistency in naming with JIT64
* Made ext_dmem_read and ext_dmem_write more generic for wider use
* Optimised dmem_read and dmem_write slightly
* Added dmem_read_imm and dmem_write_imm optimised versions
Helps to add the new code to the repository.
Fixed the throttle (Tab) key so that it takes effect when the frame-limiter is used. Hold down Tab to run the emulator unthrottled (Windows only).

Download: Dolphin SVN r6598 x86
Download: Dolphin SVN r6598 x64
Source: Here

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