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EmuCR:DolphinDolphin SVN r6665 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6662
More FIFO work, HACK Solution for extreme overflow on breakpoints.

1) What is the FIFO? The fifo is a ring queue for write (CPU) and read (GPU) the graphics commands.
2) What is the Brakpoints? The breakpoint is the FIFO mark to allow parallel work (CPU-GPU) When the GPU reached the breakpoint must stop read immediately until this Breakpoint will be removed for the CPU.
3) What is an overflow? The CPU write all room FIFO possible, and like a ring overwrite commands not processed yet.
4) ¿Why you have an overflow? In theory should not have an overflow never because the fifo has another mark (High Watermark) When the CPU Write reach this mark raise a CP interruption and the FIFO CPU WRITES should stop write until distance between READ POINTER AND WRITE POINTER will be equal to another mark (LO Watemark to prevent and overflow.
5) ¡So if impossible why you have overflows? Simple, the CP interruption is processed later and the Overflow happens. (there is a lot of theories about this)
6) ¿Why is no so simple like when CPU WRITE POINTER is near to the end of the FIFO only process pending graphics command?
Because when this happens sometimes we are in BREAKPOINT and is IMPOSIBLE process the graphics commands.

- This HACK process the pending data when CPU WRITE POINTER is 32 bytes before the end of the fifo, and if there is a Breakpoint force the situation to process the commands and prevent an overflown.
In theory you have not see "FIFO is overflown by GatherPipe nCPU thread is too fast!" anymore. But if you have a hang in game where you had this please read the NOTICE LOG in user\logs, I've added this message "FIFO is almost in overflown, BreakPoint" when the hack is activated. (I will delete this message very soon)

Good Luck!! PD: Shuffle sorry for the large commit description :P
r6663
First Experimental Commit:
make some changes to the Clear code. please test a lot , the point of this commit is to determine the correct behavior of the efb clearing so feedback is welcome
r6664
Second Experimental commit:
corrected peek color and peek z to correctly emulate real hardware formats.
implements native gamma correction.(i don't own any game that uses this functionality so i will appreciate feedback)
i need a lot of feedback in this changes please
enjoy
r6665
Ops! Little fix for my prior commit.

Download: Dolphin SVN r6665 x86
Download: Dolphin SVN r6665 x64
Source: Here

2 Comments:

  1. Beyond Good And Evil on the GameCube is very slow why?
    Specifications:
    Processor: Intel Core i5 760 Quad-Core 2.80Ghz 8MB Cache memory
    Graphics Card: NVIDIA GeForce GTS 450 1GB Video Memory Clock Speed 930 MHz
    API Supported: DirectX 11, OpenCL, DirectCompute, OpenGL 4.0
    (GDDR5 SDRAM 128-bit)
    Memory: 4GB 1333 MHz
    Hard Drive: Samsung SpinPoint 500GB 7200RPM F3, SATA 3.0 Gbps, 3.5 ", 16MB Cache, 8.9ms
    Operating Systems: Windows 7 Ultimate 64bit
    Help me please

    ReplyDelete
  2. have you tried it on windows 32bit ?? and which dolphin svn you did run with it ??

    ReplyDelete

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