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EmuCR:DolphinDolphin SVN r6982 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6966
Apply kostamarino's patch to let you select DSPHLE per game.

yeah we need something more generic for this, to make all options per-game somehow..
r6967
Core and DSPCore now have mutual dependencies, which breaks the
assumption on the part of many linkers that static libraries make
up a DAG, so merge libdspcore into libcore.
r6968
Try to fix Windows build.
r6969
Build fixing plus some cleanup i had been doing
r6970
some fixes to dlist caching, now most of the remaining glitches should be fixed
r6971
- Fixed Metroid Prime 2 "GFX FIFO: Unknown Opcode (0x%x).\n" This was happened because FIFO_RESET is executed, but at this moment the Write Gather Pipe is not empty. (maybe also fix the same problem reported in MP1, i dont have this game for testing)
- Reimplemented AbortFrame. Now the Write Gather Pipe buffer is reseted and Read Write Distances is reseted before the game do it instead the process all GP CPRWDistance for prevent CP wrong pointers.
This fifo reset should be more accurate, efficient and smooth the FPS when happens. Please, test regresion of SMG1 and SMG2 or others games with FIFO RESETS.
r6972
Put some stuff in the gfx plugins into namespaces, so that the symbols won't collide if someone decides to merge the gfx plugins into dolphin too. still more things left to do though.
r6973
* Changed the Projection Hack option in game properties to "Custom Projection Hack"
- dislocating all sensible stuff related to "values per game/pattern" outside the sourcecode.
- giving more control to end-users across the user-friendly interface.
- deleting/cleaning some dead variables.
- updating all gameconfig.ini data to reflect new PHack concept (pending upload).

* Updated Italian translation
- Includes corrections, a better strings translating and suggestions directly by Google Code's people.

+ Minor old pending changes...
r6974
Improve for my last commit, also reset the VideoBuffer and Forget turn on GPReadEnable. If this is not enoughs for GC games. I will replace CPReadWriteDistance = 0 for ProcessFifoAllDistance.
r6975
A few compiler warnings.
r6976
little correction
r6977
- adjust alignment/spacing to "Extra Parameter" checkbox in game properties
r6978
Equip any new threads with an NSAutoreleasePool.
r6979
- Projection Hack disabled internally because it breaks all games (tomorrow I check better my bad nonsense)
r6980
* All is fixed now about Custom Projection Hack (problem was inverted memmber)
- added support to DX11
r6981
Virtual base classes should have a virtual destructor.

Build a libdolphinwx. Just fooling around with LTO..
r6982
Revert to Cg.framework 3.0.0007. 3.0.0015 has problems.

Fixes issue 4009.

Download: Dolphin SVN r6982 x86
Download: Dolphin SVN r6982 x64
Source: Here



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