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EmuCR:DolphinDolphin SVN r7048 is released. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a great Gamecube(NGC) and Wii emulator. It has a partial Wii support and plays most Gamecube games. SSSE3 and SSE4 optimized are enabled in this build.

Dolphin SVN changelog:
r6986
Be more flexible about hotkey modifier permutations.

Open .ini files with TextEdit on OS X since wx has no binding.
r6987
Oops.
r6988
Move async checking for pressed keys into Host_GetKeyState()
and use wxGetKeyState on platforms other than Windows.

I am not sure if wxGetKeyState is unreliable on Windows or if
the use of GetAsyncKeyState() is simply historical, but for now
I've left the Windows call in there just in case.

This does mean that Host_GetKeyState() is currently only valid
for the small set of keycodes that overlap between wx and Win32,
one of which is VK_TAB/WXK_TAB.

Anyway, please test wxGetKeyState on Windows and remove the
ifdef if it works, so we can extend it to the remaining hotkeys.
r6989
Remove the PIC linker flag for DSP on linux.
Fix some debugger issues. Still need to get sound window working, but the invalid id panic alert is fixed.
Also, a ";" as a comment in an ini file is now only allowed at the beginning of a line. The debugger has settings strings with semicolons in them. That completely broke the debugger.
r6990
Terminate a C string.
r6991
Build fix: a bogus include was added in r6988.
r6992
Fixed a small threading issue introduced by r6933 causing savestates to always freeze, thanks to artart78 for pinpointing the issue.
Properly pause the core when saving/loading savestates, previously we used PowerPC::Pause() and Start() which only update the state but doesn't properly set m_StepEvent and caused random hangs.
Fixed hang when creating a savestate while the game was paused or in Frame Advance mode, now the thing works (just remember to press play duh).
r6993
oops, Fix a wrong comment.
r6994
Update several of the translations.
Update pot file to reflect recent changes in strings in the code.
Make the Host_GetKeyState routine thread safe on linux.
Clean up config main, and migrate the plugin selection to the display tab.
r6995
Clean some DSP code, Fixes issue 4011.
Move some GUI code around for no apparent reason.
r6996
Eliminated the plugin interface. Merged DX9/DX11/OGL video plugins into Dolphin. It could still use a lot of cleanup. Lots of things are still named "plugin". Software renderer is temporarily disabled until it gets some namespaces. I only updated vs08/10, Linux/OSX builds are broken.
r6997
Fix OS X build.
r6998
Fix DSP config button.
r6999
Linux build fix.
r7000
Added support for JIT multithreaded compilation in both CPU and DSP cores this gives up to 78% speedup in some scenarios such as when looking at a corner in Zelda or the menus in Super Puzzle Bobble.
Added SSE optimizations to JIT LLE, up to 136% speedup observed in Resident Evil games.
Rewrote the GUI to make it more user friendly, added a User friendly Setup.
Also Billiard please: learn to merge.
r7001
Revive the GFX debugger window. Turns out to be considerably easier than the DSPLLE debugger window.
r7002
Fix *BSD build.
r7003
Fix nowx build.
r7004
Linux build fix.
r7005
Fix Windows build.
r7006
Fix *BSD build.
r7007
Fix the DSPLLE debugger window.
r7008
Forgot a couple of things.
r7009
Revert 7008 until I have time to figure out how to do that without including wxWidgets in the core.
r7010
fix windows (vs2010) build
r7010
fix windows (vs2010) build
r7011
Allow changing the fullscreen resolution on OS X.
r7012
vs2010 add filters for everything (...except wxw projects...). Try to fix SVNRevGen, but I'm not sure it's working...
r7013
svn eol-style:native on the filters...
r7014
VS2010: Actually make SVNRevGen be processed all the time. Had to add a dummy output file, or VS would ignore it.
r7015
Eliminate some trampoline functions.
r7016
vs2010: buildfix for debugfast, silence all C4996 warnings.
r7017
VS2008 build fix
r7018
vs2010 wxw project filters, converted from vs08 projects.
r7019
D3D9: Fix anisotropic filtering.
r7020
Fix the DSPLLE debugger window refresh without including wxWidgets in the core.
r7021
Capture the display before switching the display resolution so other
windows under the fullscreen one won't get resized to fit a lower
fullscreen resolution.
r7022
vs2010:
fix all build targets (they've all built here - you may have to manually delete the intermediate directories if you have conflicts after this commit).
set the debug path to $(TargetDir)
r7023
Finally get tooltips in config main to work on linux. When controls are contained in a wxStaticTextBox they must be created before the wxStaticTextBox is created, otherwise tooltips don't work. This is probably a bug in wxWidgets.
r7024
Tooltips in the graphics config dialog now work on linux.
r7025
* Changes about recent Custom PHack implementation
- Usability enhancement: Added Presets
r7026
Fix the rest of the tooltips for linux.
Also remove some unneeded linkage since the merge.
r7027
Change the *totally estimated* aram dma latency to a value which doesn't cause pops in Metroid Prime, and yet still allows WWE:DoR to get ingame. I'm pretty sure I tried this value before, however it only started working since dsp was merged into core... :)
fixes issue 4025
r7028
Put the list of locales in the bundle plist to make wxLANGUAGE_DEFAULT work.
r7029
Linux and windows build fix.
r7030
Fixed vs2010 SVNRevGen project. (Also changed "make_svnrev.h.vbs" to jscript and gave it some comments :p) Removed some old plugin stuff.
r7031
Fix the auto window resize option to take into account if the log/console window is open.
r7032
vs2010: Enable LTCG only for release builds.
r7033
Add the translation files to the MSVC 2010 build.
r7034
buildfixin'
r7035
VS2008 build fix
r7036
Fix a hang on emulation shutdown on linux.
r7037
* Quick CPUID fix
- this should fix a detecting problem related to some AMD CPU
r7038
* Better fix for CPUID (and this time is the right time)
r7039
Remove PluginSpecs.h. Merge the few needed enums from that file into Common.h for now. I am up for suggestions on a better place for those.
Fix frame dumping on linux.
Make sure that on screen messages get cleared between games.
r7040
Fixed the DSP JIT timing when it is executing in a thread. This allows the Zelda ucode games to run when the "DSPLLE on thread" option has been enabled. However, the DSP Interpreter still hangs when this option is enabled.

* Tightened the timing between the CPU and the DSP in thread mode so that it works closer to how the non-threaded mode works. The CPU now waits for all of the DSP cycles to be exhausted before adding more cycles.
* DSP Idle skipping has been disabled as it messes up the timing when it is running in a thread.
* Checked for external interrupt requests before entering the dispatcher and inside the dispatcher loop
* Added a critical section around the mailbox read high function
r7041
Some more work on renaming variables and files to reflect that the plugins are no longer plugins.
Fix another minor issue with frame dumping.
Add the graphics config dialog button back to the main config.
r7042
Fix nogui build, and fix a minor issue with the GFX config dialogs when backends are changed.
r7043
Remove the global namespace a bit and remove some dead code.
r7044
Hopefully fix Windows build.
r7045
Thread affinity on OS X and *BSD.

Keep building the software plugin to prevent rot.
r7046
log only when ::IsValidCodePage() fails (r6941)
fix debug/debugfast build on windows
r7047
really fix debug/debugfast build
r7048
Temporarily disable gecko codes when they fail to avoid infinite error messages.

Download: Dolphin SVN r7048 x86
Download: Dolphin SVN r7048 x64
Source: Here

5 Comments:

  1. wow... that's impressive

    ReplyDelete
  2. The best emu in all time!!!

    ReplyDelete
  3. Yes you have right. This is best emu ever made. I love this emu. Thank you for hard work guys=)

    ReplyDelete
  4. Nichole: Xebra emulator updated Feb 3
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    -Gerard-

    ReplyDelete

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