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EmuCR: BizHawkBizHawk SVN r6407 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
r6407
Rip out date all together in release info
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r6406
Make release version more clear that it is unofficial, and some dress ups to the official about box
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r6405
Update Version info to 1.7 in trunk, and use DateTime.Now instead of a string that needs to be updated
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r6404
Fix joypad.Set() when using the controller number parameter, also strongly type that parameter to nullable int instead of object, add a unit test lua script that tests for this
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r6403
Lua Console - dont' flag changes when change the on/off status of a script as that leads to being nagged too much (for instance, toggling a lua script at any time during recording and then restarting your movie). Remember the file name whe...
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r6402
Lua - implement movie.fps() and add MovieTimer.lua script that shows the clock time for a given movie (updates while recording)
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r6401
fix new bug with modifier keys being sticky in the binding dialogs
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r6400
and now alt+escape can be bound through the special bindings
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r6399
escape can now be bound through the special bindings dropdown menu
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r6398
"shift+WMouse L" binding is now a thing.
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r6397
fix more bugs
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r6396
fix new bugs in hotkey/input binding process
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r6395
NES Game Genie Encoder/Decoder - allow special command (like copy and paste), and the backspace button
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Download: BizHawk SVN r6407
Source: Here

1 Comments:

  1. Poor performance with a stretched image. For me is the more importante aspect for improving this emulator today!

    ReplyDelete

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