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EmuCR: RetroArch  RetroArch Git (2014/08/21) is complied. RetroArch is the reference frontend for the libretro API. Popular examples of implementations for this API includes videogame system emulators and game engines, but also more generalized 3D programs. These programs are instantiated as dynamic libraries. We refer to these as "libretro cores". libretro is an API that exposes generic audio/video/input callbacks. A frontend for libretro (such as RetroArch) handles video output, audio output, input and application lifecycle. A libretro core written in portable C or C++ can run seamlessly on many platforms with very little/no porting effort.

RetroArch Git Changelog:
Windows needs this file too.
Don't use SDL GL contexts with OpenGL disabled.
Merge pull request #887 from sergiobenrocha2/master
Fix overlay examples in retroarch.cfg and debian packaging update
Merge pull request #892 from heuripedes/sdl-gl-context
Add last resort SDL gfx/gl context
Fix debian/rules.
(SDL2) Fix typo
Add last resort SDL gfx context
Implement RARCH_CMD_RESET_CONTEXT
(Menu) Refactor code
(Menu) Combine some setting labels
(Menu) Refactor setting
Merge pull request #891 from CaseyB/patch-1
Added LEANBACK_LAUNCHER category
(Menu) cleanups
(Menu) Refactor some more settings labels
Added LEANBACK_LAUNCHER category
Added LEANBACK_LAUNCHER category to be compatible with Android TV
(Menu) refactor more settings labels
(Menu) Start beginning to refactor menu_common_backend_set_label - get
rid of the hardcoded enums
(Menu) cut down on code duplication

Download: RetroArch Git (2014/08/21) x64
Source: Here



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