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EmuCR: BizHawkBizHawk SVN r8125 is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator

BizHawk Experimental
- Sega Genesis (Experimental)
- Gameboy Advance

BizHawk SVN Changelog:
framebuffer in movie anchor states
When using Alt+Up/Down hotkeys - show an osd message informing the user of what the new screensize is
Tastudio - when auto-converting an existing movie when loading tastudio - add the newly created tasproj to the recent menu
Refactor last commit and some other code so that reset happens in a singular place when loading a state from the state manager
Tastudio - refactor TasStateManager GetStateClosestToFrame() to return a KeyValuePair (frame number and savestate data) so the calling code has a clue which savestate was returned, reset counters if a savestate-anchored movie's "anchor" was...
TasStateManager - GetStateClosestToFrame() - state savestate anchored movies into account
Tastudio - A much simpler and less hacky implementation of previous commit, and have Tastudio take over the mainform's RestartMovie method using the IControlMainform interface
Tastudio - when loading with an existing movie loaded, restart the movie
firmware importer now supports archives
add firmware import option (copies firmwares into firmware directory through toolbar or drag&drop)

Download: BizHawk SVN r8125
Source: Here

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