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EmuCR: PCSX2PCSX2 Git (2014/11/09) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gsdx-ogl: micro optimize PSConstantBuffer cache
Might help to save a cache line on the CPU :)
* gsdx-ogl: BindBufferBase also bind to the generic binding point
* gsdx-ogl: only call PixelStorei when parameters are updated
It won't improve performance but it would reduce a bit the noise in gl retracer tool
* gsdx-ogl: reduce pbo complexity
Copy the full line into the pbo. Dma will only take GL_UNPACK_ROW_LENGTH
- increase memcpy size by 2 in the pbo
+ single memcpy will be faster and can use sse
Enable buffer_storage extension:
* GL_CLIENT_STORAGE_BIT was required (it is the duty of TexSubImage to copy data into the GPU mem)
* Enable the extension by default
* gsdx-ogl: reduce complexity of clear texture
Null is equivalent to a clear to 0.
Note: Code is not yet used because both stencil and depth are cleared.
Future note: stencil can potentially be replaced by load_store_image
* gsdx: Add some comment on GSTextureCache + schematics
Note: docs/TextureCache.odg was created with libreoffice. Not perfect but give a nice overview
* Merge pull request #333 from PCSX2/linux-avx
Support of AVX build for linux
* gsdx: enable AVX with GCC
* Use overloaded function instead of specialized template
=> see http://stackoverflow.com/questions/3052579/explicit-specialization-in-non-namespace-scope
* replace _mm256_slli_si128 by _mm256_slli_si256
I hope they're equivalent. I didn't find any info on _mm256_slli_si128,
however srl use _mm256_srli_si256
* cmake: By default optimize for current arch
Note: it requires GCC 4.7. Otherwise use -DDISABLE_ADVANCE_SIMD=OFF to restore
previous behavior. It will impact Ubuntu precise (12.04)
* Merge pull request #340 from PCSX2/delete-memcpy-leftovers
common: remove old memcpy implementation
* common: remove old memcpy implementation
PCSX2 used standard memcpy now (thanks to xsacha)
* Merge pull request #328 from tlbjr/master
GLDEBUGPROC type cast and postBuild.cmd for GSdx on VS2013
* Removed svn rev inc file
* Small VS2013 fixes
* Merge pull request #339 from Asmodean-/master
[Post-Processing] Update GSdx effect suite to latest version.
* Some small fixes, that I noticed.
* [Post-Processing] Update GSdx FX effect suite to latest version.

Download: PCSX2 Git (2014/11/09)
Source: Here

1 Comments:

  1. Its really really gets time for a working 64 bit version dont you think that would be great

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