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EmuCR: Project 64Project64 Git (2015/01/24) is compiled. Project 64 is a proprietary Nintendo 64 emulator for Windows. It employs a plug-in system that allows third-party software developers to create their own implementation of a specified component. Project64 allows the user to play Nintendo 64 games on a computer by reading ROM images, either dumped from the read-only memory of a Nintendo 64 cartridge or created directly on the computer as homebrew. Project64 started as an exercise by Jabo and zilmar in an attempt to see if they were capable of programming a Nintendo 64 emulator. It's open source now.

Project64 Git Changelog:
* RSP: cheat for unaligned LH, LLE gfx in f-zero X and wave race
* add code for edge case in DSRLV for cbfd
* Merge branch 'master' of https://github.com/project64/project64
* Merge pull request #9 from LegendOfDragoon/master
Corrected some mistakes I made in LDV and SQV
I have not done any real testing with this, I assume if it behaves badly it should be easily detectable
* Correct 2 mistakes I made in SQV in RSP recompiler
It may be true that this SQV edge case only seems to happen when
isRegConst = true, I forgot to account for the possibility that GPR
Constant Analysis could be disabled.
I also just noticed that I goofed with the non-sse shuffling ;/ . The
registers weren't in order.
* Correct a mistake I made in LDV in RSP recompiler
I totally forgot that LDV handles elements differently than SDV. I added
a fallback to deal with unusual elements and added an alert to notify
that it exists in a particular game. I removed the & 0xF since that's
not needed. My previous change caused Stunt Racer 64 to have audio
issues. It should now be fixed.
* remove some of the old ad stuff
* Merge pull request #10 from cxd4/master
Prefer warning level 3 for GlideHQ and NRage v2.3 projects.
* Merge branch 'master' of https://github.com/project64/project64
* suppressing a few strict level compiler warnings for N-Rage
* suppressing over 368 monotonous GlideHQ compiler warnings
* turn fixed audio timing default to off

Download: Project64 Git (2015/01/24)


  1. hiya folks. avid stereoscopic 3d proponent here. best way I've found to make n64 games 3D is project64 this Git--+ jabo's 1.6 and 1.7-whatever revisions video plugins + iZ3D (must be run as windowed resolution, with the fullscreen windowed option ticked in iZ3D. alt+enter to fullscreen CRASHES anthing 1.7 or above, but not 1.6 ... and I have to alt+f4 to exit to windows AND ctrl+alt+del to kill the process. also many of the video plugin settings in jabo 1.7 don't "stick" rendering them useless because I have to configure it without the iZ3D driver active--or I get crashes--then exit and reopen them with the 3d drivers activated and the settings never stick so maybe add hotkey for framebuffer to rdram and override aspect etc? or fix them somehow to work in this circumstance). OR 1964.exe SVN r123 with the 1964video community plugin + iZ3D again.

    I also have the latest version of tridef and NVidia's "3d vision" or whatever they want to call it these days. have tested those + these emulators, plugins and more and I can only get iZ3D (in windows 7 only) to make n64 games run stereo 3d. which is annoying because I'm trying to abandon windows 7, and 8.1 for that matter. 10 technical preview ftw. XD j/k kinda.

    anyways, it is my hope that by providing this feedback, we can either develop these emulators to be more compatible with tridef or (ideally) 3d vision, or iZ3D. i'll take anything.

    I will be, as I have always been, eternally grateful for your efforts. thank you <3

    1. Could you post a list of emulators that work with 3D vision?


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