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EmuCR: PCSX2PCSX2 Git (2015/05/17) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* gui: speedhacks: disable restore-defaults when Presets is used
The Restore-Defaults button and the Presets checkbox are inherently conflicting
since both of them apply (different) sets of values to the speed hacks, however
the Preset also applies values to other panels.
Now the relation between the Defaults button and Preset is consistent with
other panels (EE/VU) where Defaults already got disabled when Presets is used.
Before this patch (and also before the previous one which fixed the locking),
clicking restore-defaults while Presets was checked resulted in incorrect state
where Preset is checked but the speed hacks are both unlocked and also didn't
necessarily match the selected preset. Now this can't happen.
* gui: fix: Apply on disabled speedhacks now locks the panel
When speed hacks are disabled, clicking Apply should keep the panel grayed-out,
but it didn't before (though it was still correctly locked/unmodifyable).
With this patch it also looks correctly grayed out.
It's not clear if it's a wxWidgets issue or pcsx2 issue since with wxWidgets 3
there doesn't seem to be an issue (see posts at issue #543).
Regardless, this patch makes a cleaner separation between widgets values
([un]checked etc) and widgets states - lock(grayed-out)/unlocked.
The patch only modifies when widgets are grayed and should not affect the actual
values (therefore should not change the behavior other than visuals), but do
keep an eye for weird behavior since this is sensitive code.
Should fix #543
* gsdx-ogl: enable multithread driver by default for nvidia
+ add a linux gui option to disable it (for test purpose)
* gsdx-ogl: replaced draw_count by s_n
This way error message is aligned with everything else :)
It is not perfect (normally it must be done in start of main draw)
* gsdx: remove deprecated code
Core was fixed to call GSFifo in the good thread
* oups forget a couple of break
* gsdx: plug the new PNG wrapper
Drop various duplicated code :)
* gsdx: new dependency on linux => png++
Note: it is only header file that wrap the standard png (which was
already mandatory for wx/sdl)
* gsdx: add a PNG wrapper
Normally it supports all formats but I didn't have luck with 16 bits depth gray
* gsdx-debug: dump all drawing register
Thanks PERL

Download: PCSX2 Git (2015/05/17)
Source: Here



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