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EmuCR: PCSX2PCSX2 Git (2016/01/15) is compiled. PCSX2 is an open source PlayStation 2 (PS2) emulator for the Microsoft Windows and Linux operating systems. With the most recent versions, many PS2 games are playable (although speed limitations have made play-to-completion tests for many games impractical), and several games are claimed to have full functionality.

PCSX2 Git Changelog:
* added the profiler to the visual studio solution. also added preliminary cop1 (fpu) tables, ready for implementation
* cmake: onepad require gtk
* Merge pull request #1100 from PCSX2/recompiler-abi-wrapper
Recompiler abi wrapper
* core: convert xCALL to xFastCall
SuperVU wasn't converted (unlikely to be ported to 64 bits)
A couple of calls weren't converted because they require extra work
but there are not mandatory (debug/MTVU/...)
* ee|iop: use xScopedStackFrame to handle dynarec frame
* Rework a bit MVU to support xScopedStackFrame. Potentially
stack frame can be optimized (save 5 instructions)
* I removed the recompiler stack check. Address sanitizer is more efficient anyway
* x86emitter: improve the various abi wrapper
* Add various option to handle the different frame
* Basic x86-64 port (untested so likely completely broken)
Create an templated xImpl_FastCall object
clang compilation fix

Download: PCSX2 Git (2016/01/15)
Source: Here

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