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EmuCR: BizHawkBizHawk Git (2016/02/28) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
- Nintendo Entertainment System / Famicom / Famicom Disk System (NES/FDS)
- Super Nintendo (SNES)
- Nintendo 64
- Gameboy
- Gameboy Color
- Super Gameboy
- Sega Master System
- SG-1000
- Game Gear
- Sega Genesis
- Sega Saturn
- PC-Engine (TurboGrafx-16) / CD-ROM
- SuperGrafx
- Atari 2600
- Atari 7800
- ColecoVision
- TI-83 Calculator
- Wonderswan
- Gameboy Advance

BizHawk Git Changelog:
* add 250ms upper limit to time spent in TryMoveBackupFile loops
* gpgx: sprite layer toggle
* ok so i messed up with the FileInfo, because it was already there and I just lazily used it. But lets try handling this with the sophistication it calls for
* gpgx: change lowpass range to ushort to make at least some sense to user.
* Update mgba dll to latest. Everything savestatey should work now
* SettingsUtil: Convert between various integer types automagically because [DefaultValueAttribute] is cls complaint and it's awkward to specify unsigned types for it
* Added a function to Remove Lines for MultiDiskBundler.
* gpgx: some audio settings and stuff. presumably fixes issue 584
* debugger: really honestly only check registers once, in GenerateUI().
throws NotImplemented if can't set registers, InvalidOperation otherwise (since it deliberately tries an invalid operation just to check availability).
* tracer: gpgx and qn header formats, include cpu name.
* save tracer column widths.
* Make our Shark Transparent. The Ultimate Predator.
* try/catch the File.Move when making a backup savestate and do nothing
* Remove savestate wait that caused nothing but trouble

Download: BizHawk Git (2016/02/28)
Source: Here

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