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EmuCR: DolphinDolphin Git 4.0-8961 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3645 from lioncash/dxmem
D3D12: Get rid of most explicit delete and new usages
* D3D12: Get rid of safe deletion macros
Anything these macros provided can be obsoleted by using
the correct standard library types.
* D3DStreamBuffer: Use size_t within the class interface
A few StreamBuffer instances take arguments that are actually size_t,
and this will cause truncation warnings during argument forwarding
with make_unique.
* Merge pull request #3644 from lioncash/shadercache
ShaderCache: Minor changes
* ShaderCache: Remove unnecessary template type specifications
These are already inferred through the passed in arguments.
* ShaderCache: Remove unnecessary null checks
We already bail out if the shader compilation fails.
Also, there would have already been a nullptr dereference in
InsertByteCode prior to reaching this point.
* Merge pull request #3648 from RisingFog/hdcmeta_uses_d3d12_jmc47_is_confused
Rename Direct3D to Direct3D 11
* Rename Direct3D to Direct3D 11
* Merge pull request #3643 from lioncash/inclass
NativeVertexFormat: Minor changes
* NativeVertexFormat: Add missing override specifier
* NativeVertexFormat: Use in-class initialization
* Merge pull request #3640 from Sonicadvance1/glextensions_workaround_trash
Disable some OpenGL 4.5 functions until AMD fixes their trash driver.
* Make sure to get the right function pointer for DSA+buffer_storage
* Disable a few OpenGL 4.5 functions that AMD fails to expose.

Download: Dolphin Git 4.0-8961 x64
Download: Dolphin Git 4.0-8961 for Android
Source: Here

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