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EmuCR: XeniaXenia Git (2016/02/17) is compiled. Xenia is an experimental emulator for the Xbox 360. It does not run games (yet).

Xenia Status:
- Some code runs. [Insert any game name here] doesn't.
- Asserts! Crashes! Hangs! Blank screens!

Xenia Git Changelog:
* Merge pull request #539 from DrChat/vizquery_wip
Viz Query WIP Notes
* Add some WIP viz query notes to the command processor.
Also implement PM4_SET_BIN_MASK/SELECT.
* Merge pull request #538 from DrChat/trace_viewer_misc
Trace Viewer Zoomed View / Fix Alpha Test
* Move EnableDepthTest functionality into a bool alpha_blend var on ImmediateDraw.
* Ignore color target / depth target / texture alpha in the trace viewer.
* Add a flag to ImTextureID that disables alpha test
* Add a zoomed image view for color targets and depth targets.
* Don't put kernel stacks in GPU memory.
* Merge pull request #531 from DrChat/gl4_shader_cache
GL4 Shader Cache
* Fix include order.
* GL4CommandProcessor: Use the new GL4ShaderCache
* GL4ShaderCache util class - caching to filesystem disabled by default
* GL4Shader load from binary support
* ShaderTranslator::GatherAllBindingInformation
* Expose microcode data hash in Shader
Return paths to files that were dumped from Dump
* Merge pull request #532 from DrChat/profiler_flip_decouple
Decouple MicroProfilerFlip from Profiler::Present
* Decouple MicroProfileFlip from Profiler::Present (and start a new frame in XE_SWAP)
* Merge pull request #533 from sephiroth99/noamd
More shader changes
* Fix minor syntax error in shaders.
Discovered with glslangValidator.
* Revert "AMD people: have at it. I ain't gonna guarantee it'll work, though."
This reverts commit 8c0614b2025c8d5c4d819510ad67c9e1e25a0a5b.
Recent changes to generated shaders require GLSL 4.50.
* Merge pull request #535 from sephiroth99/variousfixes
Two small fixes
* Prevent undefined behaviour with thread_safe_gl enabled.
CreateOffscreenContext already calls ClearCurrent. When it is done twice,
the global GL mutex is unlocked a second time, and undefined behavour
happens. In this particular case, a deadlock occured; unlocking the already
unlocked mutex locked it.
* Fix compilation with VS2015 Update 2 CTP

Download: Xenia Git (2016/02/17)
Source: Here

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