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EmuCR: BizHawkBizHawk Git (2016/03/24) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* won't miss that code
* change display manager defaults, for evaluation
* add autoprescale concept. default it to on, since really I can't think of when you'd ever not want it, except in some very low-spec system scenarios. Add NOP concept to filter chain, potentially troublesome
* gpgx waterbox: move bg_pattern_cache to alloc_invisible
* gpgx: trim savestate size by moving some things to the sealed heap
* gpgx: entirely disable writes to the "MD CART" memory domain, since it's not supported
* gpgx waterbox: get sega cd working
* Add the basics of multiple memory arenas to elfrunner. With a bit of tweaking, gpgx core states are now 3.5MB (and could get smaller)
* DoFrameAdvance method in ApiHawk
* ElfRunner: Some internal refactoring in preparation for multiple memory arenas

Download: BizHawk Git (2016/03/24) x86
Download: BizHawk Git (2016/03/24) x64
Source: Here

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