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EmuCR: DolphinDolphin Git 4.0-9100 is compiled. This is the trunk of Dolphin Project. Dolphin is the first Gamecube emulator able to run commercial games! Dolphin is a Gamecube, Wii and Triforce (the arcade machine based on the Gamecube) emulator which supports many extra features and abilities not present on the original consoles. It has a partial Wii support and plays most Gamecube games.

Dolphin Git changelog:
* Merge pull request #3694 from degasus/arm
JitArm64: Small improvements.
* JitArm64: Fix mulli.
mulli has no inst.OE
* JitArm64: Implement mulhwx
* JitArm64: Align farcode entry points to 16 bytes
* JitArm64: Use immediate WriteExceptionExit more often.
* JitArm64: small cleanup, no changes
* JitArm64: Use a register as PC argument for the dispatcher.
* JitArm64: Rename global registers.
* JitArm64: Merge WriteExceptionExit.
* JitArm64: Store memory pointer once, not per block.
* JitArm64: Precheck for exceptions before calling PowerPC::CheckExceptions.
* JitArm64: Drop unused WriteExceptionExit.
* JitArm64: Fix LWZ idle skipping.
* Merge pull request #3691 from rukai/netplayWiiRemoval
Netplay Wii Remote Removal
* Fully remove wii remote netplay UI code and remove reference to WiimoteReal in NetPlayClient.cpp
* Merge pull request #3704 from Tsunamical/arm
[Android] Remove CPUHelper Class
* [Android] Remove CPUHelper class
* Merge pull request #3709 from Sonicadvance1/mesa_intel_geometry_shaders
Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2
* Mark Mesa Intel Sandy Bridge geometry shaders not broken in Mesa 11.2

Download: Dolphin Git 4.0-9100 x64
Download: Dolphin Git 4.0-9100 for Android
Source: Here

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