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EmuCR: rpcs3 rpcs3 D3D12 Git (2016/03/31) is compiled. rpcs3 D3D12 is a branch of rpcs3.rpcs3 is an open source PlayStation 3 (PS3) emulator for the Microsoft Windows. Current versions can run only small homebrew for PS3. Developers are planning to make it to emulate PS3 on its speed in the near future.

rpcs3 purpose:
- Make PS3 developers easily test their apps and homebrews on PC without crashing their PS3 or moving their apps from PC to PS3.
- Just playing PS3 games on your PC and have fun! ( In the future )

rpcs3 D3D12 Git Changelog:
* d3d12: Move sampler DescriptorHeap selection in D3D12GSRender
Avoid sampler descriptor being stored on 2 heaps inside a single draw
call. Fix somes crashes.
* Merge pull request #1643 from vlj/rsx
Rsx: Fix get_exact_mipmap_count and add a more convenient way to get tex dim.
* rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
* rsx/common: Make get_exact_mipmap_count take compressed format into account
* Merge pull request #1639 from vlj/vulkan
Vulkan: Some fixes
* vulkan: Fix all warnings in VKGSRender project.
* vulkan: Reset command buffer after framebuffer flushing.
Fix a (false positive ?) layer error report about comand being called
before vkBeginCommandBuffer has been called.
* vulkan: Do not acquireNextImage twice when no rtt is present.
* vulkan: Remove unneeded dirty_frame boolean.
* vulkan: Fix stencil aspect mask sometimes missing.
* vulkan: Add instruction for Persona 4 : Arena
* Merge pull request #1641 from vlj/rsx
Rsx: Use typed class for texture parameters
* rsx/common: Use typed class for texture filters.
* rsx/common: Use typed enum for max anisotropy.
* rsx/common: Use a typed enum for texture wrap mode.
* rsx/common: Use a typed class for texture dimension.
* Merge pull request #1634 from danilaml/patch-2
Don't build rsx_program_decompiler
* Don't build rsx_program_decompiler
To cut down on warning noise. We don't use it anywhere afaik (and newer sha with fixed warnings has conflicts with rpcs3).
* Merge pull request #1640 from vlj/d3d12
d3d12: Fix updated texture state
* d3d12: Fix updated texture state
* Merge pull request #1607 from AniLeo/patch-1
Slims down minidx9 to keep XAudio2_7 files only
* Making sure the right file is included
* Slims down minidx9 to XAudio2_7
Removes minidx9 as a submodule
Slims down minidx9 to have only the files XAudio2 (2.7) needs.
The other dx9 related files weren't being used.
* Added yaml-cpp and pugixml submodules

Download: rpcs3 D3D12 Git (2016/03/31) x64
Source: Here

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  1. lol Why are they implementing Vulkan in the DX12 branch?

  2. lol Why are they implementing Vulkan in the DX12 branch?


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