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MAMEMAME Git (2016/04/09) is compiled. MAME stands for Multiple Arcade Machine Emulator. When used in conjunction with images of the original arcade game's ROM and disk data, MAME attempts to reproduce that game as faithfully as possible on a more modern general-purpose computer. MAME can currently emulate several thousand different classic arcade video games from the late 1970s through the modern era.

MAME Git Changelog:
* update libuv to 1.9.0 (nw)
* ZIP64 support [Vas Crabb]
* plugins/cheatfind: start adding basic menu (nw)
* hmcs40: REDD/SEDD param is only 2 bits
* nld_ms_sm.h: better use '!' instead of 'not' (nw)
* Add includes for dependency documentation. (nw)
* plugins/timer: add play count (nw)
* vtech1: Add support for the "Dick Smith VZ-200/300 RTTY Cartridge"
Appears to work fine, except we don't have a generic RTTY interface yet.
* plugins/cheatfind: start lua cheat finder library [Carl]
* Add includes for dependency documentation. There is still inconsistent
use of assert(...) in src/lib/util. libutil compile will use assert from
while other parts of mame will be compiled with assert from
emucore.h.
* Minor changes, mostly signed comparisons and adding includes for
dependency documentation.
* sm510: readded adx carry exception again, lone ranger will lockup otherwise
* plugins/timer: save to the correct file (nw)
* info.cpp: first attempt to fix the longstanding issue about inputs owned
by devices being always tagged as P1 inputs in -lx. [Fabio Priuli]
this proposed solution increases the field.player() value whenever the
owner device changes, unless the input is a keyboard: in this way we
correctly number pads and other controllers connected via slot devices to
consoles/computers, at price of tagging as 3-player games a few arcades
(e.g. those in cubo.cpp) which have two controllers + a touchscreen
attached through a separate device...
I start to think that maybe we shall re-think the idea of logging the number
of players of a game, but I'm open to suggestions.
* New NOT_WORKING machine added
--------------
Konami Lone Ranger (handheld) [hap, Sean Riddle]
* ksys573.cpp: removed a few unused input bits from hyperbbc. nw.
* Fixed default dip for hishouza based on dip sheet, fixes MT#6174
* Merge pull request #795 from Bavarese/patch-1
Update dec_lk201.cpp
* Update dec_lk201.cpp
Corrected key position E11. Better explanation for double assignments on N0, ENTER / RETURN keys. See DUELL schematics.
* Try to fix issue on some linux platforms (nw)
* sm500 opcode handler placeholders

Download:MAME Git (2016/04/09) x86
Download:MAME Git (2016/04/09) x64
Source: Here

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