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EmuCR: MESSMESS Git (2016/04/09) is compiled. MESS(Multi Emulator Super System) is an open source emulator which emulates a large variety of different systems. MESS is a source-available project which documents the hardware for a wide variety of (mostly vintage) computers, video game consoles, and calculators through software emulation, as MAME does for arcade games. As a nice side effect to this documentation, MESS allows software and games for these hardware platforms to be run on modern PCs.

MESS Git Changelog:
* update libuv to 1.9.0 (nw)
* ZIP64 support [Vas Crabb]
* plugins/cheatfind: start adding basic menu (nw)
* hmcs40: REDD/SEDD param is only 2 bits
* nld_ms_sm.h: better use '!' instead of 'not' (nw)
* Add includes for dependency documentation. (nw)
* plugins/timer: add play count (nw)
* vtech1: Add support for the "Dick Smith VZ-200/300 RTTY Cartridge"
Appears to work fine, except we don't have a generic RTTY interface yet.
* plugins/cheatfind: start lua cheat finder library [Carl]
* Add includes for dependency documentation. There is still inconsistent
use of assert(...) in src/lib/util. libutil compile will use assert from
while other parts of mame will be compiled with assert from
* Minor changes, mostly signed comparisons and adding includes for
dependency documentation.
* sm510: readded adx carry exception again, lone ranger will lockup otherwise
* plugins/timer: save to the correct file (nw)
* info.cpp: first attempt to fix the longstanding issue about inputs owned
by devices being always tagged as P1 inputs in -lx. [Fabio Priuli]
this proposed solution increases the field.player() value whenever the
owner device changes, unless the input is a keyboard: in this way we
correctly number pads and other controllers connected via slot devices to
consoles/computers, at price of tagging as 3-player games a few arcades
(e.g. those in cubo.cpp) which have two controllers + a touchscreen
attached through a separate device...
I start to think that maybe we shall re-think the idea of logging the number
of players of a game, but I'm open to suggestions.
* New NOT_WORKING machine added
Konami Lone Ranger (handheld) [hap, Sean Riddle]
* ksys573.cpp: removed a few unused input bits from hyperbbc. nw.
* Fixed default dip for hishouza based on dip sheet, fixes MT#6174
* Merge pull request #795 from Bavarese/patch-1
Update dec_lk201.cpp
* Update dec_lk201.cpp
Corrected key position E11. Better explanation for double assignments on N0, ENTER / RETURN keys. See DUELL schematics.
* Try to fix issue on some linux platforms (nw)
* sm500 opcode handler placeholders

Download: MESS Git (2016/04/09) x86
Download: MESS Git (2016/04/09) x64
Source: Here

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