EmuCR Feeds
Email Us

EmuCR: BizHawkBizHawk Git (2016/05/23) is compiled. BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

BizHawk Supported Systems
* Nintendo Entertainment System, Famicom, Famicom Disk System
* Super Nintendo Entertainment System and Super Famicom
* Nintendo 64
* Game Boy, Super Game Boy, and Game Boy Color
* Game Boy Advance
* Sony PlayStation
* Sega Master System, Game Gear, and SG-1000
* Sega Genesis
* Sega Saturn
* NEC PC Engine (AKA TurboGrafx-16), including SuperGrafx and PCE CD
* Atari 2600
* Atari 7800
* Atari Lynx
* ColecoVision
* TI-83 graphing calculator
* Wonderswan and Wonderswan Color
* Apple II

BizHawk Git Changelog:
* About box - replace outdated contributers list with a link to the github stats page, put release date under version info instead of next to it (now that we have the extra real estate)
* fix noise in some cores during pause
* document what is going on with mF8_sega
* Add the missing mF8_sega file.
* HMove updatealyosha-tas says:"You can merge it now, I have nothing more to add to it."
HMove update
alyosha-tas says:
"You can merge it now, I have nothing more to add to it."
* add tapper hash
* pick the correct mapper for Tapper and Congo Bongo
Based off SHA1 hash
* add sega mapper mod
mod to F8 that starts in bank 1
* try try again
* try again
* Fixes clicking sound and TIA bug in Flapper
* Do not even try to play sounds with zero samples
I don't know why it is attempting to do this, needs more investigation
Also add everything I could find to the state
* fixes 0 sample size in audio
* Merge pull request #1 from TASVideos/master
sync up to test
* Add files via upload
* Fixes 6532 INSTAT
Fixes Tapper not running (other issues with that game remain)
* Fixing PAL timing bug
Fixes Little Ninja Bros and Corvette ZR1 Challenge
Still needs investigation as seqeunce is 3,3,3,4,3 when it should be 3,3,3,3,4 but need a new test case.
Also added a note about DMA timing that needs to be investigated next.
* Delete NES.Core.cs
* Delete TIA.cs
* Fixing PAL timing bug
Properly cycles through PAL cpu timing sequence.
Fixes Little Ninja Bros nad Corvette ZR1 challenge.
Possibly still something off since sequence is 3,3,3,4,3 when it should be 3,3,3,3,4, still investigating.
ALso left a note about DMA timing
* Fixes shaking in Little Ninja Bros (E)
* HMove update
Fixes Kool Aid Man

Download: BizHawk Git (2016/05/23) x86
Download: BizHawk Git (2016/05/23) x64
Source: Here

Random Related Topic Refresh Related Topic

Random Related Topic Loading...


Post a Comment

Can't post a comment? Try This!